Jump to content
The Dark Mod Forums

Doom 3 Texture Exporting & Usage


John D.

Recommended Posts

I was wondering if anyone knew of a way to export some textures out of D3? Like the ancient temple ones with the cool hieroglyphs? I was thinking of trying to get a hold of them for use in Dromed. Also since it would be in a fan mission, does anyone think ID software would care since they seem to be mod friendly?

I dont fear the dark...the dark fears me!

Link to comment
Share on other sites

I don't think they'd like you using their textures in other games. Even though they're mod friendly, I could imagine they wouldn't like their assets being spread across the internet for free use.

 

But if you want to try it and get your learn on I'll at least point you in the right direction. Just follow these 3 easy steps:

 

1. Download and install winrar (if you don't have it already). I recommend using winrar over winzip since it keeps the directory structures intact. With Winzip you're just loaded down with tons of unsorted TGA images.

 

2. Go to doom3/base, find pak004.pk4 and open it with winrar.

 

3. Find your texture...most of the heiroglyphs and other ancient civilization textures are in the caves folder.

 

Keep in mind that most Doom 3 textures won't work well in games that don't support normal and specularmaps. You can manage to squeeze by with some, but since D3 textures are actually a mix of 3 or 4 different ones layered on top of each other, their individual pieces usually don't look right by themselves.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 6 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...