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Just Another "hey This Looks Awesome" Thread


Rythmix

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I'm really glad to have Oddity on the team to hold up the banner of Real Playing for us. Being the pathetic wretches that we are, we all strive to learn from him and one day he might succeed and convert all of us to "True Playing" whereas we will see the light of Playing and then we can understand what a despisable time it was that we are fond of now. :)

Gerhard

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My parents always eat fast food. Arghh...it drives me crazy. Had to eat at a shop yesterday while I was helping them find a new car. I hadn't eaten it since I worked at the call centre and got this massive headache afterwards. In my last year working at the call center I got hooked on Kentucky Fried Chicken...it was just down the street and made a fast meal. Well, jump ahead 8 months. Gained thirty pounds and I started losing circulation in my right arm. :o Yeah, fast food. Ergh.

 

Gave it up immediately. No way I'm going to thirty with circulation issues.

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The First Person Sneaker and First Person Shooter are very different games, one not being necessarily better than the other, so you can't really compare them. Fun comes from being surprised, and the FPS has that in spades (especially Doom 3). Thief is never really surprising; its more comfortable and predictable. You slide into Thief as you would a hot bath, while in Doom 3 you're constantly on alert. Of course Thief has its tense moments, especially if you're found, but the point of the game is to avoid these. So while Doom 3 is more 'fun', Thief is more comfortable and relaxing.

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Depends on your definition of 'fun' then. Some of us require more more cerebral activity that shooting anything that moves for our fun.

Every genre except shooters has some degree of merit. Shooters haven't a single redeeming feature (apart form the fact that they're always mercifully short and a lot of good engines are developed to tack them on to)

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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Thief panders to our snobbery with its Ye Olde writing and classical music, but it doesn’t really ever engage the mind in the way you are suggesting. Its just a case of moving from shadow to shadow without being seen, something that requires just about as much thought as avoiding the attacks of an imp and other FPS strategies.

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I see Thief as far more intellectual than many shooters as you have to READ STUFF! OMG WTF?! But then, so much of the story and background is told through notes, letters and signs that the world simply takes on another dimension not provided in other games.

Thief does require more thought because you have to have good timing, be willing to determine a best method of attack and problem solve when the problem is not thrusted under your nose.

 

In addition, someone said you "slid into" Thief. This is simply not true. If you thought a street was clear, and went down it then a guard rounds the corner, you get scared! A guard starts searching for you, getting closer - you get an adrenaline rush.

 

However, simply because thief doesn't require you to shoot (and as we know, discourages you from) every single enemy doesn't make it a better calibre of game. You can have fun in a first person shooter from killing everything in sight (indeed, many shooters do actually require more of a strategy than this - take tribes for instance) just as you can have fun in thief from sneaking stealthily. The satisfaction gained from killing baddies without taking damage is similar to that of not being spotted whilst ghosting. Of course, the fun factor in an FPS is usually satisfaction of straightforward death, or perhaps the story or simple release of stress taking people down. None of these actually make the game worse, they're just fun in a different way.

Of course, Doom doesn't require much active thinking, but it does require quick thinking, the ability to react to the environment and such. The adrenaline rush of doom is what's fun, and that same adrenaline rush is surely part of the Thiefy experience.

--

Somethin' fishy's goin' on here... Come on out, you taffer!

 

~The Fishy Taffer

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Much like you sometimes have to eat fast food at the airport, when there is no time to get anything else, sometimes a shooter fits your needs at the time.

 

Sometimes you spend all day thinking like crazy at work, and your brain is absolutely depleted when you get home. So the only recreation you can handle is point and shoot.. hey, at least it's slightly better than sitting in front of the TV since there is some interaction.

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Well, the reason I liked serious sam 2 was it was different, not just another generic shooter straight from the mold.

 

I guess my main gripe against shooters is their generic reptitive, almost ubiqutous nature. Play one and you've played them all. And since the gameplay is so simplistic to start with, that gets tiresome after the first shooter you ever play.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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