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Fan Mission: The Accountant 2: New In Town by Goldwell (2016/05/09)


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#126 Goldwell

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Posted 29 September 2016 - 01:40 AM

This mission series was the first after the Tears of St. Lucia, that I played (and completed this part II yesterday:-) ). Beautiful design, one surprise after another...and everytime I thought that's it...I was wrong. Thank you for this marvelous and briliantly balanced experience.

 

 

Thank you for the kind words :)

 

im glad you had a good experience, and welcome to the dark mod community 


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#127 MVT

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Posted 15 October 2016 - 01:33 PM

An odd bug occurred when I completed the mission under 2.04.  The credits displayed and the screen went black.  However, the game was still running as I could do things like swing the blackjack and hear the noise.  I had to abort TDM with the task manager.


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#128 Goldwell

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Posted 15 October 2016 - 01:34 PM

An odd bug occurred when I completed the mission under 2.04.  The credits displayed and the screen went black.  However, the game was still running as I could do things like swing the blackjack and hear the noise.  I had to abort TDM with the task manager.


Did you use noclip or notarget while playing?

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#129 demagogue

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Posted 15 October 2016 - 10:39 PM

I believe the game is always still running during the gui overlays. E.g., you'll hear nearby sounds continuing in the death screen. So that part isn't strange. The bug is that something tripped up at the end of the credits and it hung. I think that'd be a problem in the gui code.
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#130 Goldwell

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Posted 15 October 2016 - 10:47 PM

How the ending works is that the credits GUI rolls and then at the end a trigger_once ticks off the only mandatory objective that should be active at that time which in turn completes the mission.

Considering it worked for myself, beta testers and many people who have finished the mission I'd say it's working however the only time it seems to do something as MVT describes is if someone uses the noclip or notarget console commands during the mission which causes certain triggers to miss their queue and in turn messes up the sequence to end the mission.

There might be something else going on here but everything seems to point to above. Unless there is a bug where occasional users just don't get the objective ticked off which seems like a strange one but I dunno.
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Part 1 (coming soon) | Part 2: New In town


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#131 MVT

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Posted 21 October 2016 - 10:55 AM

Did you use noclip or notarget while playing?

Yes, but it was usually off.  Tried to check things with noclip, but could not get console at the hang.  Tried again today and got the short scene after the alter, and the hang occurred slightly later.

 

At all times, I saved the game before looking around in noclip.  I restored the game to its pre-noclip state before continuing play.


Edited by MVT, 21 October 2016 - 10:57 AM.


#132 Goldwell

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Posted 23 October 2016 - 12:11 PM

Yes, but it was usually off.  Tried to check things with noclip, but could not get console at the hang.  Tried again today and got the short scene after the alter, and the hang occurred slightly later.

 

At all times, I saved the game before looking around in noclip.  I restored the game to its pre-noclip state before continuing play.

 

If you technically finished the game without noclipping and notargetting via your save/load system then I have no idea what the issue could be. Perhaps you noclipped/notargeted through an area and forgot to load your save prior to that, perhaps I made a mistake while mapping, perhaps there is a bug with the game itself in regards to finishing objectives via a gui screen. I'm not sure sorry.


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#133 lowenz

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Posted 23 October 2016 - 02:19 PM

It's not strictly related to this beautiful FM (but to TDM lighting system/lantern in general), but what's that line?

 

The_Dark_Mod_2016_10_23_21_09_30_327.png
 
The_Dark_Mod_2016_10_23_21_15_47_270.png
 
It's the first time (in years!) that I see it.

Edited by lowenz, 23 October 2016 - 02:21 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#134 Goldwell

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Posted 23 October 2016 - 02:24 PM

 

It's not strictly related to this beautiful FM (but to TDM lighting system in general), but what's that line?

 

The_Dark_Mod_2016_10_23_21_09_30_327.png
 
The_Dark_Mod_2016_10_23_21_15_47_270.png

 

 

On the floor is a decal texture (basically to make it look dirtier and to help break up the texture pattern), in TDM it tends to draw that line depending on distance from the decal.

 

However in 2.04 it was either improved or fixed. Skip to 2:14 of this video to see it in action

 


Edited by Goldwell, 23 October 2016 - 02:26 PM.

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#135 Ankai

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Posted 27 October 2016 - 08:08 AM

Man I've been gone for a while. Gaming computer died. :( This is the first mission I'm playing on my new computer (aside from the training mission) and it's so lovely. The atmosphere is great.

 

("Hm, will I regret taking this conspicuous red stone? yES I WILL REGRET TAKING THAT CONSPICUOUS RED STONE."

("Hm, will I regret exploring this room that has furniture overturned? yES I WILL REGRET EXPLORING THAT ROOM or at least shooting that arrow.")

 

I'm not finished yet - I'm mostly crawling around in vents being delighted that I can explore areas adjoining the target area - but it's a great way to return to playing TDM.


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#136 lowenz

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Posted 15 November 2016 - 07:32 PM



 

On the floor is a decal texture (basically to make it look dirtier and to help break up the texture pattern), in TDM it tends to draw that line depending on distance from the decal.

 

However in 2.04 it was either improved or fixed. Skip to 2:14 of this video to see it in action

 

Uhm, it appears only on some ojects.

 

The_Dark_Mod_2016_11_16_00_30_12_070.png


Edited by lowenz, 15 November 2016 - 07:33 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#137 mylaptopsbad

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Posted 01 December 2016 - 07:15 AM

Sorry for the noobish rant, but I can't get out of the 1st floor.

I'm done with the 3-4 tenants, the guards and the management guy(who inherited the place from his uncle) and cleared out the office. However, there seems to be a lift on this floor that I can't find anywhere.

Ran around the 1st floor 5 times and there's just no way to continue

https://s11.postimg....7_1920x1080.png


Edited by mylaptopsbad, 01 December 2016 - 07:15 AM.


#138 Goldwell

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Posted 01 December 2016 - 09:30 AM

Sorry for the noobish rant, but I can't get out of the 1st floor.

I'm done with the 3-4 tenants, the guards and the management guy(who inherited the place from his uncle) and cleared out the office. However, there seems to be a lift on this floor that I can't find anywhere.

Ran around the 1st floor 5 times and there's just no way to continue

https://s11.postimg....7_1920x1080.png

 

Spoiler

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The Accountant Series
Part 1 (coming soon) | Part 2: New In town


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#139 Deadlove

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Posted 19 December 2016 - 10:24 PM

Spoiler

Plastik Musik - Andrew Nathan Kite, Owner

plastikmusik33@gmail.com

http://www.facebook.com/plastikmusik /

http://www.youtube.com/plastikmusik

http://www.plastikmusik.bandcamp.com

 

 


#140 Goldwell

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Posted 20 December 2016 - 03:30 AM

Spoiler

 

General hint

Spoiler

 

Specific hint

Spoiler

The Accountant Series
Part 1 (coming soon) | Part 2: New In town


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#141 Diego

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Posted 18 February 2017 - 01:35 PM

That was a rollercoaster ride. Amazing stuff!
 

Spoiler

 

I had a great time! well done on awesome mission.


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#142 Goldwell

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Posted 18 February 2017 - 01:52 PM

That was a rollercoaster ride. Amazing stuff!
 

Spoiler

 

I had a great time! well done on awesome mission.

 

Spoiler

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The Accountant Series
Part 1 (coming soon) | Part 2: New In town


Lord Edgar Trilogy
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Spring Cleaning


#143 Moonbo

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Posted 18 February 2017 - 07:44 PM

Really looking forward to it Goldwell :-).
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#144 AluminumHaste

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Posted 01 March 2017 - 08:43 AM

Uhm, it appears only on some ojects.

 

The_Dark_Mod_2016_11_16_00_30_12_070.png

 

No idea what you are trying to show there, just a black screen mostly.

Can you lighten it up?

 

EDIT: Oh yeah, I see. That's a different issue that needs to be looked at.


I always assumed I'd taste like boot leather.

 

#145 lowenz

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Posted 01 March 2017 - 10:05 AM

Only the preview is dark, the picture is fine :D

I wanted to show the problem WITHOUT the lantern on.


Edited by lowenz, 01 March 2017 - 10:06 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#146 Berny

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Posted 13 March 2017 - 05:59 AM

I haven't played tdm since a few years now and tried out this map. It was really nice to play! I liked the idea of a 

Spoiler



#147 Gerberox

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Posted 16 March 2017 - 02:15 PM

The code riddle was funny.

You should reconsider hanging paintings in a steam room. They will be damaged by humidity.  :P

 

Surprizingly good friends on the attached picture. :laugh:

Attached Files


Edited by Gerberox, 16 March 2017 - 02:53 PM.

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#148 mikulabc

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Posted 18 March 2017 - 01:56 PM

Where can i find "Accountant 1" ?


Working on my first mission, PM me title ideas for the mission


#149 Goldwell

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Posted 18 March 2017 - 01:59 PM

Where can i find "Accountant 1" ?

 

It is no longer available. A new and improved version is due out soon.


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The Accountant Series
Part 1 (coming soon) | Part 2: New In town


Lord Edgar Trilogy
Lord Edgar's Bathhouse
 
Stand Alone Missions
Spring Cleaning


#150 chakkman

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Posted 16 May 2017 - 09:47 AM

Playing this FM ATM, and really liking it. I wonder, though,

 

Spoiler

 

Edit: Nevermind, got it. :D

Spoiler


Edited by chakkman, 16 May 2017 - 10:15 AM.





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