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#276 jaxa

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Posted 12 May 2018 - 07:35 PM

 

I think I've seen that one on Two Minute Papers as well.

 

Really good channel: https://www.youtube..../keeroyz/videos



#277 jaxa

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Posted 07 June 2018 - 03:38 AM

At Computex, Intel Demos A 28-Core Processor Clocked At 5GHz (Updated)

 

Intel's 28-Core 5GHz Processor And Test System Breaks Cover (Updated)

 

AMD Reveals Threadripper 2 : Up to 32 Cores, 250W, X399 Refresh

 

Threadripper 2 is 12nm Zen+. 7nm Zen 2 is rumored to increase core count by 50%, meaning that we could see 48-core Epyc 2 and 24-48 core Threadripper 3 chips, along with 12-core "mainstream" Ryzen chips. There's also the possibility that core count will be doubled, which would be insane.

 

I hope new game engines are able to exploit 12, 16, 32, 48, or even 64 cores going forward.


Edited by jaxa, 07 June 2018 - 03:39 AM.


#278 Bikerdude

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Posted 07 June 2018 - 04:50 AM

That 28 core announcement was complete and utter bullshit. 1. It was an old skylake CPU and 2. It was vaper cooled to below ambient. They hid the chiller under the desk! and deliberately did not disclose that fact!

So again, another reason not to give your hard earned cash to company based in a country with a know history of human rights abuses.

#279 Judith

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Posted 07 June 2018 - 05:01 AM

I hope new game engines are able to exploit 12, 16, 32, 48, or even 64 cores going forward.

 

I really hope they won't, until these CPUs go mainstream at sensible prices (if ever). Even prosumers won't pay 10 grand for a CPU.



#280 stumpy

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Posted 07 June 2018 - 09:43 AM

i dont even have £1000 so 10000 is way out of my reach.

anyway 10000 + 20%vat will be 12000


Edited by stumpy, 07 June 2018 - 09:44 AM.


#281 jaxa

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Posted 07 June 2018 - 03:13 PM

 

I really hope they won't, until these CPUs go mainstream at sensible prices (if ever). Even prosumers won't pay 10 grand for a CPU.

 

i dont even have £1000 so 10000 is way out of my reach.

anyway 10000 + 20%vat will be 12000

 

1. Engines should scale to use as many available resources as possible. Set a 2 or 4 core minimum to target most of the gaming market, but use 8, 10, 12, 14, 16, 18, 24, 32, or even 64 cores if possible.

 

2. There is a chicken and egg problem of future proofing. Most people don't have 12-32 cores now, but if you support it in your engine today, people will be able to use it years down the line. Wouldn't it be nice if id Tech 4 / Doom 3 was able to scale to use more cores/threads, not really needed for Doom 3, but greatly appreciated by the more complicated Dark Mod? Game developers can test their games using their fancy 12-32 core workstations, as well as on the typical dual or quad-core a PC gamer has today.

 

3. AMD delivered Threadripper TR 1950X with 16 cores and 32 threads for $999. That price has declined to about $860 today. Even if it is a niche product, that's far under the price of a new car, and the prosumers/enthusiasts have paid that much for Intel and now AMD CPUs. AMD hasn't revealed pricing for the 32-core Threadripper 2 yet. Maybe it will be just $1,500, maybe closer to $2,000. Intel sells 18-core $2,000 Core Skylake-X chips, and used to sell a 10-core $1,700 Broadwell-E chip.

 

The future is very multithreaded. It's time to get with the program because huge single-threaded gains will only likely come from using some new material to boost clock rates from GHz to THz. That isn't forecast to happen for years. If we master 3d stacking and heat dissipation of CPU cores, we could see core counts rocket into the thousands (CPU, not GPU).


Edited by jaxa, 07 June 2018 - 03:21 PM.


#282 Judith

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Posted 07 June 2018 - 05:39 PM

Engines should scale to use as many available resources as possible.

 

But you know that kind of never happens, if the engine isn't developed any longer. Sure, memory and drives may get larger and faster, and some raw power will help a bit, but that's diminishing returns. It's like throwing a ton of unoptimized models in a daylight map in a Thief 2 mission and expecting reasonable framerate. Same for TDM. It could even use one core now, if the performance was around what you can get on a single thread in DirectX 11 (which is literally 10x faster than TDM now). But it won't happen until somebody rewrites the code. And I'm not sure engines can be written in this future-proof way for CPUs, like "let's have it scale to 99 cores". I mean devs have to know what these 99 cores would do, and how they're supposed to know that, when they're allowed to use like 4-6 cores?



#283 MoroseTroll

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Posted 08 June 2018 - 02:45 AM

IIRC, the guy behind the Larrabee project said something like that, "Once you made your engine multi-threaded, it doesn't matter how much hardware threads an end user can have: 2, 4, 100; you can utilize them all."


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#284 Judith

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Posted 08 June 2018 - 03:14 AM

That would be awesome then :)



#285 jaxa

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Posted 08 June 2018 - 12:08 PM

Intel: We 'Forgot' to Mention 28-Core, 5-GHz CPU Demo Was Overclocked



#286 Bikerdude

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Posted 08 June 2018 - 12:18 PM

And that is was vaper chilled...



#287 Abusimplea

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Posted 08 June 2018 - 05:32 PM

Intel behaves like a blockchain startup looking for venture capital nowadys. They should be busy fully fixing Meltdown and Spectre in their designs instead. They got all the resources they could ever need - but just keep on shoveling flawed CPUs on the market.







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