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Fan Mission: The King of Diamonds by Spooks (2016/05/13)


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Poll: Fan Mission: The King of Diamonds by Spooks (2016/05/13) (30 member(s) have cast votes)

Gameplay

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [3.33%] - View)

    Percentage of vote: 3.33%

  3. Average (3 votes [10.00%] - View)

    Percentage of vote: 10.00%

  4. Good (20 votes [66.67%] - View)

    Percentage of vote: 66.67%

  5. Excellent (6 votes [20.00%] - View)

    Percentage of vote: 20.00%

Appearance

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (1 votes [3.33%] - View)

    Percentage of vote: 3.33%

  4. Good (13 votes [43.33%] - View)

    Percentage of vote: 43.33%

  5. Excellent (16 votes [53.33%] - View)

    Percentage of vote: 53.33%

Narrative & Text

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Average (2 votes [6.67%] - View)

    Percentage of vote: 6.67%

  4. Good (16 votes [53.33%] - View)

    Percentage of vote: 53.33%

  5. Excellent (12 votes [40.00%] - View)

    Percentage of vote: 40.00%

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#26 Oldjim

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Posted 20 May 2016 - 10:31 AM

I will try to answer them

I don't understand the pipe being a key - please clarify

You never do meet King

The remainder all follow on from the room over the kitchen

Spoiler



#27 garette

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Posted 24 May 2016 - 11:56 PM

So.... How do I again frame Leopold or get rid of him? Where is he BTW? I cannot find him...



#28 Melan

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Posted 25 May 2016 - 02:24 AM

garette:

Spoiler


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#29 GUFF

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Posted 25 May 2016 - 03:51 AM

Really good for a first mission. Lots to explore. Plenty of objectives and everything works with few to no issues.

 

I suppose the only complaint I could have is certain things only appear on the map after reading certain notes meaning some backtracking occurs i.e. the Lute guy in the pub and the key for his chest in his home, as an example.



#30 Spooks

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Posted 25 May 2016 - 11:24 AM

Thank you for your compliment! Yes, the mission is a bit on the backtrack-y side, but I tried my best to not make things magically appear due to objectives. You can actually

Spoiler
Of course, knowing that those items are already there ahead of time requires meta-knowledge you'd only posses on, say, a second playthrough of the level, but I sort of like that.

 

The only thing I don't allow the player to grab ahead of time are items the PC wouldn't have the foresight of knowing they needed unless they had certain information. Specifically,

Spoiler


My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#31 garette

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Posted 25 May 2016 - 08:21 PM

garette:

Spoiler

I killed him with an arrow to his face. Does that nullify the optional goal of framing him?



#32 Spooks

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Posted 26 May 2016 - 06:44 AM

If you're playing on easy where kills are allowed the quest should fail, but it might as well be I forgot to set the failure condition. Oh well, here's a note for whenever I release an update.

 

If it didn't fail, feel free to still attempt it, you won't break anything, as far as I'm aware! :P


My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#33 Outlooker

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Posted 27 May 2016 - 06:38 AM

Thanks for the mission!

I like the diverse layout: Wide,open spaces and crooked, tight, maze-like sections - just like one would expect from a city mission, less detail

on the outer, city map parts, and intricate detail and things to do when inside target areas.

I, personally, feel the maze-aspect was a bit overdone here and there, because I really found myself gotten lost - 

so many turns and back alleys - I felt a bit like a mouse in a maze at times, and was confused. Maybe I am just a bit

bad at navigating and way-finding, but it happened to me enough to find myself lost or in  a dead-end that I sometimes was frustrated.

But this is only a minor issue, anyway.

Often I just stood there and enjoyed the lighting and light effects - I feel they are not too few, not too much, and always

greatly beneficial for the mood and setting.

This is a mission where you have to really seek out the detail in story and construction - it is full of good things, but they are not simply

given/shown quickly to the player; I feel an above-average demand is put on the player to find loot and experience the story, which forces

one to put a lot of effort and skill in handling this mission. I appreciated that, it is quite rewarding - finding loot or furthering the story feels

often like a real "accomplishment" - the author has great skill to make the player put in effort, which compares very favourous with 

contemporary "dumbing down" of game design.

I especially enjoyed the transparent windows - while probably more difficult to design in, they greatly improved immersion (I love to spy inside) - and difficulty -

because the player has to take heed getting around inside not to be seen by those patrolling outside of a room or building; one cannot simply switch on

the lantern inside everywhere without risk, for example.

Readables and story were very good, and just like the "geometry", had to be really found out, worked for to get to and find more so than in

other missions. Very well! I think of myself of a seasoned Thief player, yet I overlooked many details and corners at first - I think that such

intricate design is especially enjoyable to more experienced players.

All around a delightful mission that I had enjoyable hours with, thank you very much, Spooks.


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"Good people do not need laws to tell them to act responsibly while bad people will find a way around the laws." - Plato
"When outmatched... cheat." Batman

#34 Araneidae

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Posted 31 May 2016 - 03:38 PM

I feel bad asking this.  I've got all the other bits ... but where's the

Spoiler
?

 

Also, for what it's worth, I've got no clues on how to proceed with

Spoiler
but as it's also optional I'm happy to let that one pass -- however, I'm nearly done with the first one.


Edited by Araneidae, 31 May 2016 - 03:38 PM.


#35 Spooks

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Posted 31 May 2016 - 05:18 PM

For your first question, that's in the pipe station yard, and for the second, well, the

Spoiler
.


My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#36 Araneidae

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Posted 01 June 2016 - 03:35 AM

Lovely.  I discovered that

Spoiler



#37 Oldjim

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Posted 01 June 2016 - 04:44 AM

A thought - for me to check re the optional objective

Spoiler



#38 kingsal

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Posted 03 June 2016 - 01:53 PM

Congrats Spooks!

 

I just gave this mission a run and really enjoyed it. I loved creeping through all the nooks and crannies of the map and the objectives felt dynamic and interesting.

Very well done!


Edited by kingsal, 03 June 2016 - 01:56 PM.

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#39 raymeld

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Posted 05 June 2016 - 01:08 AM

Can someone post a clue as to the whereabouts of the diamond? I've been having so much fun wandering around this lovely map but am missing the obvious finding it I guess.
Wow , what a mission , so many nooks and crannies to explore.

#40 Oldjim

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Posted 05 June 2016 - 04:14 AM

Re the diamond

mild hint

Spoiler

more specific

Spoiler



#41 raymeld

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Posted 05 June 2016 - 06:54 AM

Thanks Oldjim !

#42 Baal

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Posted 05 June 2016 - 12:36 PM

This is a great map.

It can be hard to navigate and you have to think a little to find out where to go and what to do next, but I liked that. There is a lot to explore and do, though most of the objectives are optional. I'm not even sure if I got all of them, but I

Spoiler
:)

 

Thanks!


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#43 raymeld

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Posted 06 June 2016 - 11:06 AM

Oldjim ,presumably that's the landlord of the inn? Trouble is , all the AI'have scattered to the far corners of the map because of something I did (!)

#44 Oldjim

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Posted 06 June 2016 - 11:08 AM

It isn't

Spoiler



#45 raymeld

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Posted 06 June 2016 - 11:21 AM

Ha ! Thanks , that should do it .Thought I'd given that area a good go over , obviously not!?

#46 Spooks

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Posted 06 June 2016 - 02:04 PM

One thing to note, if the AI have been spooked into running all around the map you might have to search for King's landlord as

Spoiler

 

If you have trouble identifying him, he's an old man with white, noble's clothes.


My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#47 raymeld

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Posted 07 June 2016 - 02:28 AM

Thanks Spooks ! I have to say that this mission goes down now as one of my all time favorites.

What a map! So many areas I wanted to look into further , obviously great scope for expansion in the future.

I think my

Spoiler

Loved the note saying

Spoiler

I've rated it excellent in each part , loved it!
 



#48 Spooks

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Posted 07 June 2016 - 08:15 AM

Haha! I knew at least one person would explore King's house before they got their quest from the tavern. The reason you couldn't

Spoiler

I do love hearing people's stories about where things went wrong for them and how they rebounded from adversity, because they're unique and interesting! I'm glad you enjoyed it.


My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#49 Cambridge Spy

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Posted 26 June 2016 - 03:49 AM

Here's a playthrough of this video:

 


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"Let me guess - little blue men with three heads stole your sweetroll?"

#50 teh_saccade

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Posted 29 June 2016 - 04:26 AM

//


Edited by teh_saccade, 17 July 2016 - 10:45 AM.





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