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Fan Mission: Full Moon Fever by Spoonman (14/05/2016)


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#76 rinscewind

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Posted 01 August 2017 - 08:40 PM

Excellent, indeed! Loved the visuals and the feel of the mansion, as well as the basement and related areas! Perfect level of difficulty for the 'early' guards, a bit annoying just how reactive the 'later' guards were (almost unrealistically so, compared to the 'early' ones). Would be 'excellent' for all catagories, if such a poll had been included in this thread!

 

As per the grates:

Spoiler

 

A few things to perhaps fix, but aren't a complaint so much as a polishing-up of such an excellent effort - as someone else commented earlier most of the moveables aren't placed correctly (1 pixel above the item they are one) and so fall 'into' the object below (this happened dozens of times to me, and so became the only immersion-breaking aspect). There are a few lamps hung from a chain, and as can be seen if climbing onto the roof of the stable the chains stick up thru into the open air - happens inside the mansion in at least one place as well. And as noted above, the 'later' guards are overly sensitive to sounds, even ones made while creeping across tile in deepest shadows.

 

The way the loot was findable is quite logical and realistic -

Spoiler

 

If you finish more of your missions, I look forward to playing them too!


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It's never a three hour tour.

#77 Azaran

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Posted 11 October 2017 - 12:28 AM

I accessed the study through the

Spoiler
, there's something behind them keeping them shut



#78 esme

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Posted 17 October 2017 - 05:46 AM

Quick question, there's a note in

Spoiler

 

So is it possible to

Spoiler



#79 esme

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Posted 17 October 2017 - 05:47 AM

I accessed the study through the

Spoiler
, there's something behind them keeping them shut

There's

Spoiler



#80 Bikerdude

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Posted 17 October 2017 - 06:41 AM

That reminds me, I still need to work on the bug fix pass update for this. I think I will make a start this week.



#81 Bikerdude

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Posted 24 October 2017 - 02:10 PM

With permission from Spoonman I will be doing a bug fix run on his mission, so looking for people who have play the current version and found any bugs -

 

 - http://forums.thedar...ersion-11-beta/

 

Feel free to post any bug in here if you don't have access to the beta section.


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#82 SirGen

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Posted 24 October 2017 - 05:29 PM

@Bikerdude

 

I posted some bugs on page 3 of this thread. 

 

This mission was shaping up to be among my favorites, but I quit playing due to the game-breaking bugs that I mentioned.

 

I would be very grateful if you fixed them!


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Alberic is my sparring partner.

Whaddya mean, smiley faces aren't punctuation :huh:


#83 Bikerdude

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Posted 25 October 2017 - 01:48 AM

Got your post listed in the beta thread :-)


Edited by Bikerdude, 26 October 2017 - 01:36 AM.

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#84 SirGen

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Posted 25 October 2017 - 05:11 PM

Thanks Dude! I am stoked to hear it :D


Alberic is my sparring partner.

Whaddya mean, smiley faces aren't punctuation :huh:


#85 Thieving Barbarian

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Posted 03 December 2017 - 11:48 AM

This is a bit late, but I just started playing Darkmod again, and this is one together with the Voltas is one the first missions I played. A good mission, but I discovered a bug that caused a crash to desktop. It may have been listed in the beta forums, but since I have no access there, I'll describe it here just in case:

 

Spoiler


#86 Bikerdude

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Posted 21 February 2018 - 05:32 PM

placeholder.



#87 SirGen

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Posted 29 March 2018 - 09:35 PM

@Bikerdude A tremendous thank you from this poor taffer; for fixing this mission! You rock!


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Alberic is my sparring partner.

Whaddya mean, smiley faces aren't punctuation :huh:


#88 Bikerdude

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Posted 30 March 2018 - 03:12 AM

@Bikerdude A tremendous thank you from this poor taffer; for fixing this mission! You rock!

Your welcome fella ^_^



#89 V-Man339

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Posted 28 May 2018 - 11:37 PM

Lots of bug reports incoming.

 

Spoiler

As for the mission I fucking loved it.


Edited by V-Man339, 29 May 2018 - 12:32 AM.

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#90 Bikerdude

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Posted 29 May 2018 - 12:55 AM

Those anomalies aren't 2.06 specific as I have seen them in 2.05, this is caused by too many brushes intersecting - changing to FS should fix the issue/s.



#91 V-Man339

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Posted 29 May 2018 - 11:44 AM

Those anomalies aren't 2.06 specific as I have seen them in 2.05, this is caused by too many brushes intersecting - changing to FS should fix the issue/s.

Ah, all right.

Will this mission be as is, or will there be updates/fixes incoming?

If there are no plans to update I'll be covering the mission in it's current state.


I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#92 Bikerdude

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Posted 29 May 2018 - 12:27 PM

Will this mission be as is, or will there be updates/fixes incoming?.

These are cosmetic, so as long as they are the only bugs they shouldn't unduly effect your play through.



#93 V-Man339

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Posted 29 May 2018 - 12:45 PM

These are cosmetic, so as long as they are the only bugs they shouldn't unduly effect your play through.

One of them is an inability to frob loot.

 

Also I just generally speaking don't wish to present TDM in a worse light than necessary.


I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#94 Dragofer

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Posted 01 June 2018 - 03:22 AM

As this mission is well into my Top 5 and I'd like it to be presented in the best possible light by Vman, I've fixed the 4 bugs mentioned by him, no more no less, in doing so making sure pathfinding and visportalling would remain intact. I did notice that my setup compresses the mission files to 1-2mb less than the original, even before I made any changes.
 
Full Moon Fever (Edit: on the mission downloader now)

Edited by Dragofer, 01 June 2018 - 09:20 AM.

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#95 Bikerdude

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Posted 01 June 2018 - 06:02 AM

Drop Goldwell / nbhor1more a PM to get it uploaded to the official mirrors.


Edited by Bikerdude, 01 June 2018 - 06:38 AM.


#96 nbohr1more

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Posted 01 June 2018 - 09:07 AM

It's up on the missions.

I bumped the version number on the FM page so it should show as an available update
for fever_2_0.pk4 if you have the original fever.pk4 it will cause you to have a duplicate
mission installed just like the original fever_2_0 does.
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Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#97 V-Man339

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Posted 17 June 2018 - 03:18 AM

At the request of Dragofer I did a perfectionist run of the mission.

I love it, right down to and especially the fact that you can prevent the outbreak by intercepting the rat.


  • Dragofer likes this

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#98 lowenz

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Posted 17 June 2018 - 04:08 AM

Yes, awesome mission!

 

It seems the "plain" manor mission but it turns out as a door labyrith with an unexpected plot twist :D


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#99 Thiefette

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Posted 07 August 2018 - 02:18 PM

Edit: Found it.

Need a hint here, please. 

Spoiler


Edited by Thiefette, 07 August 2018 - 10:06 PM.


#100 Thiefette

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Posted 08 August 2018 - 03:35 PM

Finished this up today. It was familiar at the beginning and I think I started way back when but never finished, sorry don't remember why. Anyways, restarted and all complete and I have to say WOW! 

Spoiler
Thanks for all your hard work, Spoonman. Look forward to more.






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