I have a question about the proper operation of the choose sound window under Entity Inspector -> s_shader -> Choose Sound...
I am going through the sections of the A - Z Beginner Full Guide and I just got to the speaker section. In Entity Inspector I select s_shader and Choose Sound. The window pops up and I can select one shader (or the one currently assigned to s_shader) and press the Play button and it will play. If I try to select another sound to see what that sounds like then the play button will grey out and I cannot select anything even if I press Stop or try to go back to the original sound that's assigned to s_shader. Nothing will play at this point and the Play button remains greyed out. I have to press Cancel and reopen the window to listen to the sound that's assigned to s_shader currently. To be able to listen to a different sound I have to manually change the name to the new shader I want to hear on s_shader and then press Choose Sound. I can then Play that one sound but then it greys out again and I have to repeat this process for every sound I want to try.
This doesn't seem like the proper way that this should work. Am I doing something wrong? I should just be able to select any sound in the window and play it so I can choose that which I want to use.
I'm using the current git version of 2.0.4 pre under Linux.
If this sounds like a bug I will open a bugtracker about it but being so new I wanted to ask the community if this is a bug first. Is anybody else having this issue?
Edited by hNID, 21 May 2016 - 06:24 AM.