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How do you make new heads?


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How do you make new heads for AIs? I want to make a variant of "atdm:ai_head05_nobleman_blonde" without any hat. Also, I want to add an eyepatch to "atdm:ai_head03_guard_prohelmet". Can anyone help me out? I am kind of let down by how limited the choices of heads are currently.

"Let me guess - little blue men with three heads stole your sweetroll?"

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For the hat: When you look into the file "tdm_ai_heads_springheel" you will find the definition of the head. There you can remove the lines

 

"def_attach1" "prop_nobleman_cap_r"
"pos_attach1" "velvetcap_1"
"attach_pos_origin_velvetcap_1" "0 .5 0"

 

This will remove the hat. Or rather than just removing the lines, copy the whole definition, rename it and then remove the lines.

 

For the eyepatch it is the other way around. You need to use "def attach" for the eyepatch.

 

I just checked. Apparently for the existing models the eyepatch is part of the model, but I think it should still be possible via def attach. I would recommend reading the Wiki article about attaching props to AI as this will allow to attach any props to AI and this would allow for a greater variation of AI (which is the original purpose of the prop attachment):

 

http://wiki.thedarkmod.com/index.php?title=Attaching_Props_to_AI

 

In the def files the eyepatch also reduces the file of vision, maybe you want to have a look at that as well. Just look through the def files of the heads with eyepatches. There are more attach points than mentioned in the article, but I would have to look them up. Maybe I will find time later on. If so, I will write again...

Edited by Destined
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I think for the heads it is not possible, since they get def attached themself. The only thing that would come to mind, would be to insert the head entity into DR, change/delete the spawnargs (that should be there, when they are in the def file) and then use the def_attach spawnarg with this specific head. But I have no idea if this works and can currently not test it myself.

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