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Fan Mission: Volta and the Stone by Kingsal (05/26/2016)

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#51 raymeld

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Posted 11 June 2016 - 05:52 AM

Need help , looked everywhere for the

Spoiler
Thanks , sorry to be a pain.



#52 Oldjim

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Posted 11 June 2016 - 06:58 AM

Broad hint

Spoiler

Very detailed hint here is a screenshot

Spoiler


Edited by Oldjim, 11 June 2016 - 07:15 AM.


#53 raymeld

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Posted 11 June 2016 - 09:10 AM

Thanks Oldjim , don't know how I missed the obvious , I'll put it down to age ! i may have to leave this for a while , still

Spoiler

Nice scenery though!



#54 Oldjim

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Posted 11 June 2016 - 09:19 AM

You need to read a book up there which tells you what to do next


Edited by Oldjim, 11 June 2016 - 09:28 AM.


#55 raymeld

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Posted 11 June 2016 - 09:33 AM

When I pick up again I'll have a closer look , did rush it a bit through lack of time before I go away! Thanks again!

#56 Araneidae

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Posted 11 June 2016 - 10:10 AM

I spent ages at the top of the tower

Spoiler
I'm going to put that down to age as well.



#57 Azaran

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Posted 12 June 2016 - 02:05 PM

Really enjoying this, but need help with a couple doors

 

[spoiler]Where is the key to this door?

 

There's also what looks like a secret door downstairs in the pub, but I can't find a lever or button to open it[/spoiler]

 

Sorry,  the spoiler function doesn't work for me


Edited by Azaran, 12 June 2016 - 02:10 PM.


#58 Oldjim

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Posted 13 June 2016 - 07:08 AM

Secret door in pub

Spoiler

Re spoiler you need to add a close spoiler [/spoiler]


Edited by Oldjim, 13 June 2016 - 07:10 AM.


#59 raymeld

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Posted 13 June 2016 - 07:59 AM

I spent ages at the top of the tower

Spoiler
I'm going to put that down to age as well.

Glad someone else is the same as me. :wub:



#60 raymeld

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Posted 13 June 2016 - 08:05 AM

Now finished with the kind help of a couple of hints from Oldjim. Beautifully set out mission , I suspect I made it more difficult than it was with the way I played it and I expected a more  killer ending. But lovely to look at and many thanks for making it and giving me a couple or more hours of pleasure. :D



#61 Azaran

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Posted 13 June 2016 - 07:53 PM

Thanks!

 

 

Spoiler

 

Secret door in pub

Spoiler

Re spoiler you need to add a close spoiler [/spoiler]

 

Yeah I did, but it's not working for some reason

 

EDIT: Ok it worked with BB Code


Edited by Azaran, 14 June 2016 - 12:15 AM.


#62 Oldjim

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Posted 14 June 2016 - 03:38 AM

Re attic
Spoiler


#63 NeonsStyle

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Posted 15 June 2016 - 05:26 AM

Loved this map!

 

Spoiler

 

Neon


Edited by NeonsStyle, 15 June 2016 - 05:29 AM.

I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#64 Summer

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Posted 18 June 2016 - 02:51 PM

Wow. Just wow. What a great mission. Thanks so much for an awesome experience, kingsal :)
 
I played on Hard, and I felt there could have been more guards around. I didn't need more than three water arrows, and avoiding the guards wasn't too difficult. Nonetheless, this is a masterpiece. The place is huge, and exploring was fun and at times challenging. The map could have been a bit bigger. And I do mean the map of the three areas, obviously, as the mansion is perfectly large as it is. Took me well over four hours to complete the whole mission. All in all, I liked this one a lot!
 
Question:
Spoiler

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#65 Gast

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Posted 26 June 2016 - 04:27 AM

What an impressive debut !

 

The sense of mise-en-scene displayed in the mission is simply great. You managed to make a killer looking level out of relatively low poly assets, thanks to the brilliant use of lights. Gameplay is good, even surprising at times. The loading screen and briefing video are looking very professional. I feel like you're setting up new standards for the Dark Mod.



#66 Anderson

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Posted 26 June 2016 - 08:58 AM

Oh yes, by the way that thief-y sound at the start of the mission, that's in the start of every single Thief mission. That should be a tradition! Love that it's here.


 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#67 Cambridge Spy

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Posted 29 June 2016 - 03:19 AM

Here's a playthrough of this mission:

 


 

This will be my last video for 2.03. Are there any changes to previous FMs I covered on YouTube in 2.04?


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"Let me guess - little blue men with three heads stole your sweetroll?"

#68 Spooks

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Posted 02 July 2016 - 03:00 PM

I had already future-proofed KoD when I released it by putting a bunch of ai_see 0 spawnargs on lights, meaning some areas are easier to stealth through, like the room with the safe for instance. Nothing too major though.

 

OT: I still need to finish this, argh!


My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#69 VanishedOne

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Posted 01 October 2016 - 07:47 PM

When I saw what was at the top of the tower, I wondered whether I was in for something out of folklore.

 

I liked the suggestive use of the (pagan?) symbols; I think I even found one under a flowerpot or similar. A definite sense of lurking and intrusion all round...


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Some things I'm repeatedly thinking about...

- louder scream when you're dying


#70 Shaz

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Posted 13 October 2016 - 12:10 AM

Thank you for this mission, kingsal. I greatly enjoyed it.

This mission was a perfect re-introduction to Thief for me. I haven't played anything Thief in probably about a year, so I was worried I'd be terribly rusty. Thankfully I wasn't! I was able to successfully play Hard (chosen due to my expected rustiness) with no KOs (which says a lot, as I've always been a 'stack up the unconscious bodies then run around freely' type of player). I DID miss quite a bit of loot, though I was able to get well over the requirement.

 

I look forward to the continuation of the story. I'm intrigued. 


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#71 161803398874989

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Posted 29 October 2016 - 08:26 AM

Spoiler

You can call me Phi, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil.

#72 Darkness_Falls

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Posted 01 November 2016 - 02:30 AM

Quick review:

Spoiler

Edited by Darkness_Falls, 01 November 2016 - 02:31 AM.

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#73 Deadlove

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Posted 11 November 2016 - 11:02 AM

Fantastic fan mission.

Do you plan to author another mission in the future?

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#74 Peanut

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Posted 12 November 2016 - 04:14 PM

Gorgeous mission, especially the

Spoiler

 

Thanks for all the work you put in to this!


Edited by Peanut, 16 November 2016 - 10:43 AM.


#75 Taquito

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Posted 12 November 2016 - 10:09 PM

I think I played this mission more than 10 times already. Not ashamed to say it. :ph34r:






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