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Fan Mission: Volta and the Stone by Kingsal (05/26/2016)

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#76 kingsal

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Posted 13 November 2016 - 05:29 AM

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Hey everyone, thanks for playing the mission and for all the valuable comments and support!

 

I'm hard at work on the next mission, but it will be some time before its ready. Also, Volta is getting a make-over with lots of bug fixes, gameplay tweaks, better voice audio, and some new stuff  :D

 

Taquito- You're crazy! Haha. I'm excited to give you the new version when its done.


Edited by kingsal, 13 November 2016 - 05:29 AM.

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#77 Don Locust

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Posted 19 November 2016 - 06:44 PM

 

Spoiler

 

 

Spoiler



#78 Lux

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Posted 19 November 2016 - 07:58 PM

Finally finished this mission today.  Spent about 6.5 hours enjoying it if you can believe that.  Really superb in a lot of ways and its larger that I thought going in to it. 

 

Spoiler

 

So many cool things packed in to this FM.  Just fantastic.


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#79 lowenz

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Posted 21 November 2016 - 10:02 AM

Waiting for the new version!


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#80 Deadlove

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Posted 21 November 2016 - 06:36 PM

8 hours on this sucker. Played over a couple days and had to remember my bearings but all the time was well spent and it didn't even feel like 8 hours and I also feel like I missed a ton of stuff in the mission.
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#81 Bikerdude

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Posted 22 November 2016 - 08:52 AM

cant wait for his next mission.

#82 AluminumHaste

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Posted 22 November 2016 - 09:16 AM

Yeah loved this mission, played it through 4 times now and it's great everytime. Can't wait for new version with all the fixes.


I always assumed I'd taste like boot leather.

 

#83 lowenz

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Posted 30 December 2016 - 03:44 PM

Any news?


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#84 Bikerdude

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Posted 30 December 2016 - 06:14 PM

He is working on the next one now, I will be alpha testing in due course.



#85 kingsal

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Posted 03 January 2017 - 06:56 PM

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I'm making progress on the follow up mission which I hope to have done late spring / early summer. This will come with a new campaign friendly "redux" version of Volta and the Stone.  I plan to do some pretty extensive testing on both missions, which Biker has kindly volunteered to help with.

 

Without spoiling anything, I'm aiming for a variety of mission types in the vein of Thief TDP within a short campaign.

Thanks for the continued interest.


Edited by kingsal, 03 January 2017 - 08:51 PM.

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#86 Anderson

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Posted 04 January 2017 - 04:47 AM

From the oozing sfx at mission start, to the very end it successfully brings reminiscing vibes for that approach that was aimed by you when aiming for TDP-like similarity.
Do you think system requirements, good performance will be more difficult to achieve in the redux version of this FM and the next one for low end PC'S ?

Edited by Anderson, 04 January 2017 - 04:49 AM.


#87 Silverflame3

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Posted 04 January 2017 - 08:17 PM

Hey Kingsal, you've made a terrific mission, one of the very best, and certainly right up there with the thief feel (although to me it seems to be more Metal age feel than Dark project, but that is all right in my book). :)

 

I am anxiously awaiting the new version (who doesn't?), and certainly look forward to the next one, and there are a few things I would like to ask before that.

Would it be too much to ask for a list of bug fixes for the new version? I know it's not standard practice, but I've seen some mappers edit the initial post with the changelog for each new release (Dragofer, to be precise, but there might be others). It ticks my OCD knowing there is a new release but not knowing what has been fixed.

 

Also, one thing that keeps bugging me: What is that model/object used for room labels? Is it some form of a miniature map, and why that one? At first I though it was a map of the house itself and pointing out where you where (and I thought, he didn't go THAT far, now did he?), but on a closer inspection, I was a bit disappointed to see it was just a generic map texture.

 

Other than that, this mission is pure gold. Keep up the good work!

 

EDIT: One more question. What is that room seen in the last picture in the initial post? I've finished the first version of the map but I don't seem to recall where that might be, so if it's something that was added later on, that could be the reason why I've missed it.


Edited by Silverflame3, 04 January 2017 - 08:23 PM.

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#88 kingsal

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Posted 05 January 2017 - 05:37 PM

@Anderson - I hope to get more thief-y sounds in the update, as I've learned a bit more about how to produce them. The update won't necessarily be adding more detail per se, but rather touching up some of the architecture, textures, lighting and streamlining the mission flow a tad. If anything, I'm hoping to get better performance out of this version!

 

@Silverflame - Thank you for the kind words! I am glad you enjoyed the mission. You bring up an interesting bit about the changelist. The new version should be considered a 2.0+ so it won't really be easy to catalogue all of the changes. Some of which might even be spoilers. However, I'll try my best to note the major changes. The room you are looking for is the meat locker next to the kitchen ( first floor, north-west side of the mansion).

 

On that note:

As I mentioned, the new mission will be added to the current FM package with an "enhanced" version of Volta and the Stone.  I'll encourage folks to re-play the first mission as it will feature a few changes pertaining to the overall story of the campaign. However it won't be mandatory and I'm working out a way for people to skip it by purchasing a store item and using it in-game.


Edited by kingsal, 05 January 2017 - 05:41 PM.

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#89 lowenz

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Posted 06 January 2017 - 04:22 AM

From the oozing sfx at mission start, to the very end it successfully brings reminiscing vibes for that approach that was aimed by you when aiming for TDP-like similarity.

+1


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#90 lowenz

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Posted 07 January 2017 - 10:32 AM

EDIT, sorry wrong thread :D

 

remove this message, please


Edited by lowenz, 07 January 2017 - 10:32 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.





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