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Suggestion for Modify/Scale


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A map I am working on, which was converted from a Quake 3 map (I tried to make a theif map in back when ppl were mapping for it), is slightly out of scale for TDM.

 

I would love to be able to scale the whole map, yeh it will mess some stuff up but I can fix that. At the moment I can only scale brush by brush,

it would be great to have the option to scale multiple/all brushes, but leave it to the mapper to decide. Maybe a warning?

 

Thx

 

Neon

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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There is the menu entry Modify/Rotate/Scale however when you select the whole map, Scale is greyed out, you can only rotate. I see no button for it.

This is what I tried first the Menu way.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Arcturus demonstrated a method of generating brushwork from Blender, so ideally you could import the map to Blender, scale it there, then export it back to DR.

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Another thing to experiment with is:

 

1 - Scale world brushes: Filter out all entities. Select the entire map. Press the "Select Vertices" button. Select the entire map again, which selects all the vertices. Select "Modify->Rotate and scale ...". Scale X. Scale Y. Scale Z.

 

Hit ESC key until nothing is highlighted.

 

2 - Scale func_static brushes: Turn off all filters. Press the "Select Group Parts" button. Select the entire map. Press the "Select Vertices" button. Select the entire map again, which selects all the vertices. Select "Modify->Rotate and scale ...". Scale X. Scale Y. Scale Z.

 

Hit ESC key until nothing is highlighted.

 

Finis.

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The first half of that works, though how do you select all func_static brushes grayman? I'll look at blender if this doesn't work.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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When you have the "Select Group Parts" button on, and select the whole map, it'll only select the parts of the func_statics that are made from brushes, which is what you're trying to scale. It ignores worldspawn brushes.

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