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Any thoughts on adding a Burrick?


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#1 NeonsStyle

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Posted 17 June 2016 - 11:08 AM

I've been wondering about Burricks, and if they'd fit in the TDM world. I'm sure this has been 

discussed.


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#2 Cambridge Spy

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Posted 17 June 2016 - 11:10 AM

TDM does have an equivalent of Burricks - Belchers. They're just not in-game yet.


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#3 NeonsStyle

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Posted 17 June 2016 - 11:38 AM

Ahh ok good. Thx for the info


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#4 jaxa

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Posted 17 June 2016 - 11:47 AM

I remember seeing a pretty good looking belcher model.. which was abandoned several years ago. "Not in-game yet" is an understatement.

 

Edit: Almost all the links are broken, but it may still be around here:

 

http://forums.thedar...oncept-acn1021/

http://forums.thedar...c/5699-belcher/

http://forums.thedar...r-creature-wip/

 

Off-topic:

 

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Edited by jaxa, 17 June 2016 - 11:55 AM.


#5 NeonsStyle

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Posted 17 June 2016 - 12:07 PM

That's a pretty poor model. I'd like to see something a little more updated. The Thief burrick was as it was because

it was done in the 90's and modeling was pretty basic back then. I think something like that creature in

Jurassic Park that spat poison (on the fat guy), scaled up would make a great Belcher. 


Edited by NeonsStyle, 17 June 2016 - 12:08 PM.

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#6 jaxa

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Posted 17 June 2016 - 12:26 PM

That's a pretty poor model. I'd like to see something a little more updated.

 

I don't know if the images in the thread are representative of what would have been the final creature. ascottk's website seems to be lost too.

 

Maybe someone who was around in 2007 has the files, or continued developing the model.

 

Keep in mind that creature modeling/animations are one of the hardest/most time intensive things to do, which is why belchers, werewolves, fire elementals, etc. are scarce.


Edited by jaxa, 17 June 2016 - 12:26 PM.


#7 New Horizon

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Posted 17 June 2016 - 01:01 PM

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There had been a much better one made, I don't remember the thread it was in though.

 

Ahh, it was this one.  Whatever happened to it?  Do we even have the model?

 

belcher01.jpg


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#8 Andrey

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Posted 17 June 2016 - 07:56 PM

http://darkfate.org/...belcherfull.jpg

http://darkfate.org/...ts/belchers.jpg

http://darkfate.org/...tdm_belcher.jpg

http://download.dark...belcher_gas.avi

http://download.dark...r_showcase2.avi



#9 Melan

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Posted 18 June 2016 - 04:06 AM

My problem is that the first version of the belcher is too thin and anemic, while the second is too brutal, too massive. Neither of them capture the essence of the burrick, which is more creepy than genuinely frightening, and has a slightly pig-like character. The oddity is missing from these two attempts.

 

(And of course, neither of them got implemented.)


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#10 Obsttorte

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Posted 18 June 2016 - 04:29 AM

Why should the belchers capture the essence of the burricks? We don't have to copy everything from the original games. The burricks were dangerous, but somehow always appeared a bit silly to me. A creature that looks as dangerous as it is seems fien to me.

 

Personally I like the images shown above. And if the af editor wouldn't be that screwed (and the documentation on it in the internet a bit better), adding it wouldn't be a big deal.

 

That reminds me, that I wanted to get the werebeast working. Luckely I have off in a week :)


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#11 demagogue

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Posted 18 June 2016 - 04:33 AM

Since I need him to finish a thing, that'd be very nice of you to do. :)
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#12 NeonsStyle

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Posted 24 June 2016 - 08:02 AM

That's a much better animal, For it to be burrick like though it would need to be stupid haha. ie stand in behind of it bashing it on the back with a sword, 

and it's too slow n stupid to see what's hitting it. 


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#13 chakkman

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Posted 13 September 2017 - 09:45 AM

I just found this thread, by accident. :P What happened to the model shown in post #7? I quite like it.



#14 Springheel

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Posted 13 September 2017 - 11:36 AM

Originally we had planned to include a Burrick ripoff, but I'm not sure that's even a good idea anymore, even if we had the model and manpower to do it, (which given the current state of the werebeast, we apparently don't). 


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#15 NeonsStyle

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Posted 20 September 2017 - 08:47 AM

I think it's still a good idea Spring. It adds more variety for map makers, new AI, particularly a completely different one,  can lead to more creativity, and that

is always a good thing. 


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#16 Springheel

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Posted 20 September 2017 - 12:44 PM

Nothing wrong with new AI.  Hopefully grayman's new fire elemental will see some use.






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