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NeonsStyle (Venus) Work In Progress


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#1 NeonsStyle

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Posted 20 June 2016 - 09:43 AM

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So for long time now I've been working on a map, and lately I got really enthused lol. So it's

almost done now. Here's a sneak peek. I turned the gamma way up on the vid so it can be seen in the video.

 


Edited by NeonsStyle, 22 June 2016 - 06:56 AM.

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#2 Goldwell

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Posted 20 June 2016 - 10:01 AM

Both videos are private


The Accountant Series
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#3 NeonsStyle

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Posted 20 June 2016 - 10:18 AM

Both videos are private

 

Fixed 


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#4 NeonsStyle

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Posted 21 June 2016 - 01:19 AM

Would be nice if someone could tell me what's going on with this Glass Box.


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#5 Obsttorte

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Posted 21 June 2016 - 02:58 AM

Need more details. Can you upload a small map containing the box?


FM's: Builder Roads, Old Habits, Old Habits Rebuild
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#6 NeonsStyle

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Posted 21 June 2016 - 03:19 AM

Need more details. Can you upload a small map containing the box?

Here you go. https://dl.dropboxus...1512306/box.map

 

I've just copied the whole thing, as you can see, there's no other glass elements inside. So I'm perplexed why its doing it.

 

Also is there a search option for models/textures? I'm trying to find a mirror n dammned if I can find it. lol


Edited by NeonsStyle, 21 June 2016 - 03:20 AM.

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#7 AluminumHaste

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Posted 21 June 2016 - 09:57 AM

I can already tell you what's wrong, when I made that texture I used DDS for the diffuse, which causes weird rendering issues. It should be fixed in 2.04 as I converted them back to TGA instead.


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#8 NeonsStyle

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Posted 22 June 2016 - 01:20 AM

I can already tell you what's wrong, when I made that texture I used DDS for the diffuse, which causes weird rendering issues. It should be fixed in 2.04 as I converted them back to TGA instead.

 

Ahhh ok good. I'll change the texture then. 

 

Thanks Haste.


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#9 NeonsStyle

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Posted 22 June 2016 - 01:22 AM

Could someone tell me, what is an .xd file? Going over Fidcals wiki on readables, he says I need to make a text .xd file first.


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#10 Destined

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Posted 22 June 2016 - 01:45 AM

.xd files are "xdata" files, where all the readables info is strored. Just create a text document with the same name as your map and change "txt" do "xd". I would strongly recommend to use the readables editor, as this is way easier to use than creating readables from scratch. Check out the Wiki page of the editor, everything you need to know is explained there:

http://wiki.thedarkm...Readable_Editor



#11 Melan

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Posted 22 June 2016 - 01:56 AM

Would be nice if someone could tell me what's going on with this Glass Box.

It is a magic box, and it is very cool! You should keep it that way and come up with a justification to include it in the mission. :)


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#12 NeonsStyle

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Posted 22 June 2016 - 04:54 AM

I can already tell you what's wrong, when I made that texture I used DDS for the diffuse, which causes weird rendering issues. It should be fixed in 2.04 as I converted them back to TGA instead.

 

Changing the texture for the glass box doesn't fix this issue. No matte what glass texture I put on it, it still does it. 

 

Also that link to the readables editor (great idea) doesn't have a link to download it. Do you have one? I've googled it

n can't find it. 

 

Maybe it should be on the tdm downloads.


Edited by NeonsStyle, 22 June 2016 - 04:55 AM.

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#13 NeonsStyle

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Posted 22 June 2016 - 04:56 AM

It is a magic box, and it is very cool! You should keep it that way and come up with a justification to include it in the mission. :)

 

hahaha  That's a good idea and I know just how to use it. Thx lol


Edited by NeonsStyle, 23 June 2016 - 04:29 AM.

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#14 Destined

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Posted 22 June 2016 - 05:43 AM

 

Also that link to the readables editor (great idea) doesn't have a link to download it. Do you have one? I've googled it

n can't find it. 

 

Maybe it should be on the tdm downloads.

 

The readables editor does not need to be downloaded, it is integrated in DR. Simply select your readable entity and go to the "Entity" menu at the top. The last entry (after Stim/Response) is the readable editor.



#15 NeonsStyle

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Posted 22 June 2016 - 06:29 AM

 

The readables editor does not need to be downloaded, it is integrated in DR. Simply select your readable entity and go to the "Entity" menu at the top. The last entry (after Stim/Response) is the readable editor.

 

Ahhhhh thank you Sir, this is very useful. :)


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#16 Spooks

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Posted 22 June 2016 - 06:34 AM

A wierd issue I have with a glass box. It looks like there's another panel inside but there isn't,

and it changes position as you revolve around it.

 

 

 

I can already tell you what's wrong, when I made that texture I used DDS for the diffuse, which causes weird rendering issues. It should be fixed in 2.04 as I converted them back to TGA instead.

 

Are you sure this isn't the heatHaze shader program doing it? For whatever reason the stronger the heatHaze effect is the more shifted the _currentRender will be to the side. Does that happen just for .dds?


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#17 NeonsStyle

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Posted 22 June 2016 - 07:04 AM

 

Ahhhhh thank you Sir, this is very useful. :)

 

Having an issue with this. I selected model/readables\paper2 and made a readable, which worked great. Until I got in game and realised

paper2 is actually a map lol. So I need to use another piece of paper and there is the problem. 

 

If I delete this readable, I can't add another. It keeps giving an error "Cannot run Readable Editor on this selectiion, Please select a

single XData entity"

 

I just want to test this out atm. I'm almost at the stage where I start placing readables everywhere, as the maps almost finished except

for that. and some polishing.

 

 

 

Neon


Edited by NeonsStyle, 22 June 2016 - 07:18 AM.

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#18 AluminumHaste

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Posted 22 June 2016 - 07:05 AM

 

Changing the texture for the glass box doesn't fix this issue. No matte what glass texture I put on it, it still does it. 

 

 

Yes, if you use any of the translucent window textures, I made them all and they all suffer (to varying degrees) from the same rendering issue.

It's more pronounced when you Fit the texture on small patches it seems and they are close to each other.

 

2.04 shouldn't have this issue afaik.


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#19 NeonsStyle

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Posted 22 June 2016 - 07:06 AM

 

 

 

Are you sure this isn't the heatHaze shader program doing it? For whatever reason the stronger the heatHaze effect is the more shifted the _currentRender will be to the side. Does that happen just for .dds?

To be honest Spooks, I have no idea what you're talking about I've not gotten into Shaders yet other than those attatched to default textures, decals etc. However,

I didn't use anything else except for stained glass (1 sided) on both sides of the glass, and on the sides of the glass door. 


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#20 NeonsStyle

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Posted 22 June 2016 - 07:14 AM

 

Yes, if you use any of the translucent window textures, I made them all and they all suffer (to varying degrees) from the same rendering issue.

It's more pronounced when you Fit the texture on small patches it seems and they are close to each other.

 

2.04 shouldn't have this issue afaik.

 

That explains it. Now hears the question. Melans suggestion of using as a Magic Box  appeals to me, so I'd have to create readables to use it, however if 

this bug gets fixed, then there will be readables talking about something that doesn't occur. ie a magic box that isn't magic lol. So how long before

2.04 is out? If it's soon then I'll just not worry about it, but if it's a long time, then I might be able to use it while it's still there.

It'd change some of the details of the story.

 

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#21 grayman

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Posted 22 June 2016 - 07:28 AM

We plan to release 2.04 during the first week of July.



#22 Destined

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Posted 22 June 2016 - 07:43 AM

 

Having an issue with this. I selected model/readables\paper2 and made a readable, which worked great. Until I got in game and realised

paper2 is actually a map lol. So I need to use another piece of paper and there is the problem. 

 

If I delete this readable, I can't add another. It keeps giving an error "Cannot run Readable Editor on this selectiion, Please select a

single XData entity"

 

I just want to test this out atm. I'm almost at the stage where I start placing readables everywhere, as the maps almost finished except

for that. and some polishing.

 

The error message means that you have either selected more than one entity at the time or that DR does not recognize it as a readable. Do you insert your new entitiy as a model and covnert it afterwards? If so, you might want to try to insert your readable via "insert entity" and choose the one you want. Alternatively, you can have a look at the starter-map. In one room there are a couple of readables (stationary as well as mobile) and copy them into your map. I myself have used the starter-map for my WIP and have built my structure somewhere else, so I can just copy/paste stuff from the rooms given in the map.



#23 AluminumHaste

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Posted 22 June 2016 - 08:09 AM

 

 

 

Are you sure this isn't the heatHaze shader program doing it? For whatever reason the stronger the heatHaze effect is the more shifted the _currentRender will be to the side. Does that happen just for .dds?

 

Yes the heathaze shader program does stupid things with DDS and offsets it.

This is what it looks like with TGA:

 

itb_2016-06-22_09.06.15.jpg

 

Don't know why the wood is black, no errors in console. Probably this onboard intel GPU.


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#24 NeonsStyle

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Posted 22 June 2016 - 08:45 AM

 

 If so, you might want to try to insert your readable via "insert entity" and choose the one you want. Alternatively, you can have a look at the starter-map. In one room there are a couple of readables (stationary as well as mobile) and copy them into your map. I myself have used the starter-map for my WIP and have built my structure somewhere else, so I can just copy/paste stuff from the rooms given in the map.

 

Ahhh that sounds a much better way. Thank you. Yeh I'm currently using Tears of St Lucia to learn how somethings are done rather than

bug everyone here with a zillion questions I always have, then just bug u when wiki or that doesn't answer my question. 


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#25 NeonsStyle

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Posted 22 June 2016 - 09:18 AM

 

Yes the heathaze shader program does stupid things with DDS and offsets it.

This is what it looks like with TGA:

 

attachicon.gifitb_2016-06-22_09.06.15.jpg

 

Don't know why the wood is black, no errors in console. Probably this onboard intel GPU.

 

Ahhh right.. thanks. On mine the wood is wood coloured.


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