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NeonsStyle (Venus) Work In Progress


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#376 NeonsStyle

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Posted 17 March 2017 - 11:21 AM

You don't need an animation to make a rope swing. Just make a func_rotate and bind the rope to it.

 

Ahh that's great idea thanks Springheel


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#377 NeonsStyle

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Posted 20 March 2017 - 11:18 AM

I have a problem with a sleeping guard. He just will not sleep in his bed. I have 3 other AI

sleeping no problem with the same technique (monster clip step + path_sleep), but he just

will not sleep in his own bed, but rather almost in another bed. 

 

Here's two images showing the problem. He's supposed to sleep in the bed on the right. At

first I thought it must be a clipping issue (monster clip), but I removed them all and still had

the problem. I've tried everything to get it to work. It used to work, but then one day he 

just started doing this for no reason. Here's the images:

 

neons1.jpg neons2.jpg

 

If you've a clue, let me know

 

Thanks

 

Neon


Edited by Bikerdude, 20 March 2017 - 02:31 PM.
corrected the image issue by attaching them to the post.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#378 Springheel

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Posted 22 March 2017 - 10:37 AM

There are two sleeping animations, one for beds on the left and one for beds on the right.  I forget the syntax for switching from one to the other but someone will know.

 

edit:  here:

If you want the AI to start from the left side of the bed (as you look towards the head of the bed) then add:

lay_down_left 0 (note this goes on the AI if the AI is using sleeping 1 BUT on the path_sleep if you are using a path_sleep)


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#379 NeonsStyle

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Posted 22 March 2017 - 11:47 PM

There are two sleeping animations, one for beds on the left and one for beds on the right.  I forget the syntax for switching from one to the other but someone will know.

 

edit:  here:

If you want the AI to start from the left side of the bed (as you look towards the head of the bed) then add:

lay_down_left 0 (note this goes on the AI if the AI is using sleeping 1 BUT on the path_sleep if you are using a path_sleep)

 

Thanks Springheel. That sorted the position.


Edited by NeonsStyle, 23 March 2017 - 04:11 AM.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#380 NeonsStyle

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Posted 21 April 2018 - 10:33 PM

Heyo,

 

I was wondering if someone could explain what's causing this problem. This is a light fog, same colour as green water green_thick_murk. Underwater it

works fine, by making it very murky, however from the surface it looks like this. The idea is to make it so you can't see the bottom and any brush work that

goes to the bottom is also only seem part way down. However you can see those poles all the way to the bottom.

 

I've tried all the light fogs three around the selected one are what I need, The first two in the list, just make it glow lime green, and the rest in the light fog list

are not relevant. 

 

Does anyone know how to fix this?

 

https://drive.google...iew?usp=sharing

 

https://drive.google...iew?usp=sharing

 

Pain in the butt that you can't include images anymore, everywhere uses these stupid links that don't link to the exact file. 


Edited by NeonsStyle, 22 April 2018 - 06:35 AM.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#381 Anderson

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Posted 22 April 2018 - 03:03 AM

Image doesn't work. 


 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#382 Bikerdude

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Posted 22 April 2018 - 04:34 AM

Image doesn't work. 

That because - https://medium.com/@...re-4a244bda6b7e



#383 NeonsStyle

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Posted 22 April 2018 - 10:29 PM

I fixed the image, could someone take a look and tell me what's going on with it please?


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#384 Bikerdude

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Posted 23 April 2018 - 03:38 AM

I fixed the image, could someone take a look and tell me what's going on with it please?

Drop me a a link here or via PM fella.



#385 NeonsStyle

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Posted 25 April 2018 - 07:16 AM

Done


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#386 Amadeus

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Posted 25 April 2018 - 08:22 AM

Done

 

What was the solution to this? Seems slightly relevant to what I'm working on





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