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AI behavior with lantern


chatumao

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Hello, just got into 2.04 in Saint Lucia. I thought I report this so it may be noted and possibly improved at some point.

 

I killed the first guard that is standing in the tunnel, not hiding the body. The second one patrolling the church court yard has a lantern. He noticed the corpse and went over to check it out. In order to draw his weapon (I reckon), he dropped the lantern. I think he should pick it up again after he returns to his routine/exits combat mode.

 

Thanks for your time and thank you for this release!

 

Kind regards

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As an aside - playing Knighton Manor it would appear that a guard was slightly alerted (I wasn't aware of it) and dropped the lantern on the grass near to entrance to the woodshed

Fortunately I had a water arrow left to take out the nearby torch otherwise I would have been stuck

How the guard became alerted I have no idea given the stealth score

post-8491-0-09506500-1470049767_thumb.jpg

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Hello, just got into 2.04 in Saint Lucia. I thought I report this so it may be noted and possibly improved at some point.

 

I killed the first guard that is standing in the tunnel, not hiding the body. The second one patrolling the church court yard has a lantern. He noticed the corpse and went over to check it out. In order to draw his weapon (I reckon), he dropped the lantern. I think he should pick it up again after he returns to his routine/exits combat mode.

 

Thanks for your time and thank you for this release!

 

Kind regards

 

This is reasonable behavior, but we don't have an animation for the AI to retrieve a dropped lantern. Without that, the lanterns stay dropped.

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As an aside - playing Knighton Manor it would appear that a guard was slightly alerted (I wasn't aware of it) and dropped the lantern on the grass near to entrance to the woodshed

Fortunately I had a water arrow left to take out the nearby torch otherwise I would have been stuck

How the guard became alerted I have no idea given the stealth score

 

 

AI don't drop a lantern until they get to agitated searching.

 

It's possible that this AI was alerted by something other than the player. Those types of alerts don't count toward the stealth score.

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This is reasonable behavior, but we don't have an animation for the AI to retrieve a dropped lantern. Without that, the lanterns stay dropped.

 

The kneeling animation for checking dropped weapons might do in a pinch, and just teleport the lantern to the AI's hand?

I always assumed I'd taste like boot leather.

 

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