Jump to content


Tracker 3881: Cubemap Lighting Beta

cubemap lighting

177 replies to this topic

#176 duzenko


    Advanced Member

  • Active Developer
  • PipPipPip
  • 1976 posts

Posted 08 December 2018 - 02:59 AM

The question is, do we need to fix all the A/C light materials to explicitly reference the makeIrradiance function, or to to automatically call it behind the scenes?


I would prefer the former as mappers might want to use their own irradiance texture

  • Anderson likes this

#177 VanishedOne


    Advanced Member

  • Member
  • PipPipPip
  • 903 posts

Posted 08 December 2018 - 10:39 AM

Since cubelights haven't been used widely yet, it's probably safe just to fix the materials, rather than introduce a change in how they're interpreted.

  • Anderson likes this

Some things I'm repeatedly thinking about...

- louder scream when you're dying

#178 Judith


    Advanced Member

  • Member
  • PipPipPip
  • 1842 posts

Posted 09 December 2018 - 04:06 AM

IMO you have to teach mappers how to use irradiance workflow first, as it isn't widely known.

  • Spooks likes this

Reply to this topic


Also tagged with one or more of these keywords: cubemap, lighting

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users