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cubemap lighting

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#176 duzenko

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Posted 08 December 2018 - 02:59 AM

The question is, do we need to fix all the A/C light materials to explicitly reference the makeIrradiance function, or to to automatically call it behind the scenes?

 

I would prefer the former as mappers might want to use their own irradiance texture


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#177 VanishedOne

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Posted 08 December 2018 - 10:39 AM

Since cubelights haven't been used widely yet, it's probably safe just to fix the materials, rather than introduce a change in how they're interpreted.


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#178 Judith

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Posted 09 December 2018 - 04:06 AM

IMO you have to teach mappers how to use irradiance workflow first, as it isn't widely known.


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