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a small error in the mantling code


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recently I've been porting the mantling code to standard doom3 and I've found a small error in the code:

 

idPhysics_Player::PerformMantle

blocks the player movement and the weapon before checking if the mantle is possible, if mantle is possible the code calls: idPhysics_Player::StartMantle

and

idPhysics_Player::StartMantle already blocks the player and the weapon and by that time we already are sure we can mantle

 

so I think idPhysics_Player::PerformMantle doesn't need to block anything because idPhysics_Player::StartMantle already does

 

I hope it helps you...

Biel Bestué de Luna - Github

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