I recently started to dabble in animations with blender. I used the rig provided by Sotha (proguard_animations_14.08.01.blend), as the one provided by Arcturus in the OP here: http://forums.thedar...nder +animation was missing the feet bones (and consequently made it very difficult to turn the feet). However, I am not able to export the animation as a .md5anim file. Most likely I have the wrong version of blender for the script I am using. I will look into that later.
Anyway, I started off with a mantling animation at hip height. It will most likely not see any use, because I have noticed, that it only works for one specific height. Maybe it would be possible to determine the height of the object to be mantled and use variables for the z-axis, but this is also something for later. First off, I wanted to ask, what you think of the animation as it is right now. Any critique is welcome. Similar to writing longer texts, you start to miss obvious mistakes, simply because your have looked it over and over again... So, here is a link to the blender file of the animation, as I have no idea how to make a video and it enables you to view the animation from all angles:
Also, I wanted to ask, if there are any animations, that are sorely missed in TDM right now and that I could try my hands on. Apart from mantling I thought about a ladder climbing animation, because it would be nice to give AI more options where to move. However, this will have the same variable height problem as the mantling. Do you have any other suggestions? Maybe something easy for a newbie in animating?