The method for scaling in GTK Radiant 1.5 is a much better way to do it. Because it doesn't scale until
you've entered the values, mostly because in DR you can only scale one brush, even if you func_static something, you
still can't scale it (it's greyed out). The GTK method solves all these issues.
GTK - enter X, Y, Z then press enter and it scales perfectly every time.
DR - If you enter any X Y or Z it will scale in that factor, and won't wait for you to enter the others. So the map
ends up massively distorted. ie enter X and it scales before you enter Y & Z.
I really think this needs changing in the editor, as the GTK method let's you perfectly scale anything, it's the same system,
it just doesn't scale until you enter all the values.
This is an issue, not just for full maps, but for prefabs that are slightly out of scale, you can't adjust them. The GTK
method solves all these problems, and the only difference, is it doesn't scale until you press enter, ie enter the values
in what you want, and then scale.
You can see for yourself how much better it is. Here's the download for it. http://icculus.org/g...s.html#binaries
Edited by NeonsStyle, 14 October 2016 - 10:45 PM.