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Fan Mission: Down by the Riverside, by Dragofer (2016/09/25)


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Poll: Fan Mission: Down by the Riverside, by Dragofer (2016/09/25) (24 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (1 votes [4.17%])

    Percentage of vote: 4.17%

  2. Tolerable (1 votes [4.17%])

    Percentage of vote: 4.17%

  3. Good (8 votes [33.33%])

    Percentage of vote: 33.33%

  4. Excellent (11 votes [45.83%])

    Percentage of vote: 45.83%

  5. Near Perfect (3 votes [12.50%])

    Percentage of vote: 12.50%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (1 votes [4.17%])

    Percentage of vote: 4.17%

  4. Excellent (10 votes [41.67%])

    Percentage of vote: 41.67%

  5. Near Perfect (13 votes [54.17%])

    Percentage of vote: 54.17%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (8 votes [33.33%])

    Percentage of vote: 33.33%

  4. Excellent (5 votes [20.83%])

    Percentage of vote: 20.83%

  5. Near Perfect (11 votes [45.83%])

    Percentage of vote: 45.83%

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#1 Dragofer

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Posted 25 September 2016 - 01:13 PM

*
POPULAR

CYPljmM.jpg
 
The fisheries have had a bad year. Unemployed roam the streets and crowd the pubs. The merchants sleep with one eye open and keep a tight grip on their property amid the unrest. A thief, even a skilled thief like myself, has a hard time finding good, worthwhile work.
 
I began looking for more... unusual tasks. I set my eyes on Thornton Hall, remote and cut off from the outside world. These outlying manors are difficult to find, let alone reach, but they're bound to hold precious trinkets and family heirlooms untouched by anyone. Not few are said to be haunted by one dreadful apparition or another. But it's common for the lords themselves to spread these rumours, to keep unwanted visitors away.
 
 
This mission is in two parts. Once youre done with the first, on to the next.
 
 
DownloadClick continue at the bottom of the login screen if you use the Dropbox link but don't have a login, then place the mission archive in the fms folder of your Dark Mod installation.
 
Changelog, v3, December 14th, 2016:
Spoiler

Changelog, v2.5, November 23rd, 2016:
Spoiler

Changelog, v2, October 27th, 2016:
Spoiler

 
 
Notes
 
In response to a question about the relation of this mission to One Step Too Far:
This mission started its life as a standalone mission for a Halloween contest, so it takes place in a different setting and begins with its own story. There is, however, a strong link thatll become apparent during the mission. From a mapping perspective it contains areas and ideas that I had originally intended for Of Brambles and Thorns, which is the bonafide sequel, but realised that they wouldn't have space there anymore. So this could be described as being neither sequel nor prequel, but certainly a part of the series that began with One Step Too Far.
 
 
Solutions

Part 1
Spoiler


Part 2
Spoiler

 
 
 Credits
 
- Inspiration, Story: The Terrible Old Man by H.P. Lovecraft, a short story which leaves much to the imagination.
- Inspiration, Setting: Right Up There in the Mountains by Troutpack, a fan mission for Thief 2 which left its mark.
- Betatesters Round 1: Abusimplea, ankai, Ryan101, Oldjim, bikerdude
- Betatesters Round 2: nbohr1more, bikerdude, crowbars82, jaxa, dunedain19
- Custom voice work: AndrosTheOxen, bikerdude, Goldwell
- Custom models: Atheran, epifire, Dragofer
- Custom paintings: Airship Ballet
- Custom AI path setup: Sotha
- Custom ambient tracks: gigagooga, spady, bottle_rocket_fx, dobroide, Dragofer, augustsandberg, bosk1, 01sound
- Custom sound effects: kyyrma, cgeffex, speedenza, cabro, joelaudio, robinhood76, klankbeeld, benjaminharveydesign, vate
- Bikerdude for not allowing me to stray from the highest standards and perfing troublesome spots
- John Atkinson Grimshaw, Ivan Aivazovsyk and William Bradford for paintings used in the briefings and loading screens

Edited by Dragofer, 15 December 2016 - 07:24 AM.
Updated download links

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#2 grayman

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Posted 25 September 2016 - 01:40 PM

Congrats!



#3 Anderson

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Posted 25 September 2016 - 01:52 PM

That's a class description! Congratulations on the release.

Will try it this month hopefully. Already now I can feel that you should be proud of yourself.



#4 athalle

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Posted 25 September 2016 - 02:36 PM

Wonderful! Congrats Dragofer!



#5 Aosys

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Posted 25 September 2016 - 07:24 PM

Congrats on the release!

 

And, I've only just started playing, but wow is this mission oozing atmosphere!


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#6 Dunedain19

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Posted 25 September 2016 - 08:36 PM

Congrats, Dragofer. I'm really glad I could help out with the beta-testing. :D



#7 prjames

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Posted 26 September 2016 - 06:39 AM

Great mission so far, but I'm stuck.

 

Spoiler

 

I've

Spoiler
  I'm still trying to get these objectives:

Spoiler

Spoiler

Spoiler

 

What do I do next?  Thanks in advance!

 

Also, I think I found a bug. 

Spoiler

 

- prjames



#8 Dragofer

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Posted 26 September 2016 - 07:55 AM

@prjames:

Spoiler

 

That bug looks like part of the readables text file went missing somewhere down the line. Edit: I've looked into this again: the mission archive you get from the ingame downloader is identical to the one I uploaded, and when I use the downloader's version that part is working fine for me. I really can't say what made that particular (flavour) readable misbehave, maybe the download didn't fully complete?


Edited by Dragofer, 26 September 2016 - 02:14 PM.


#9 prjames

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Posted 26 September 2016 - 09:49 AM

I need a hint.

 

Spoiler

 

Thanks!

 

- prjames



#10 Kerry000

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Posted 26 September 2016 - 09:59 AM

Well done on an amazingly detailed and very atmospheric mission. I love the new textures and meshes, and the overall originality is exactly what I was hoping for.

 

I'm completely stuck in...

 

Spoiler

 

Also, in the beginning...

 

Spoiler

 

Thank you for all your hard work  :D This FM is a massive improvement over One Step Too Far, and I enjoyed that mission too. Congratulations!


Edited by Kerry000, 26 September 2016 - 10:27 AM.


#11 Kerry000

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Posted 26 September 2016 - 10:24 AM

@prjames

 

Hint:

 

Spoiler

 

Stronger hint:

 

Spoiler

 

 

Solution: You can find the key by...

 

Spoiler

Edited by Kerry000, 26 September 2016 - 10:27 AM.


#12 Dragofer

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Posted 26 September 2016 - 02:18 PM

Thank you for all your hard work  :D This FM is a massive improvement over One Step Too Far, and I enjoyed that mission too. Congratulations!

 

Thanks, I'm pleased to hear this. Also thanks to everyone else for the congratulations :)

 

A little correction for your spoiler in answer to prjames:

Spoiler


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#13 Oldjim

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Posted 26 September 2016 - 02:36 PM

Playing on hardest  and achieved the loot objective in the first section but failed to find the special valuable item

At the end of the game

Spoiler


Edited by Oldjim, 26 September 2016 - 02:38 PM.


#14 Dragofer

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Posted 26 September 2016 - 02:53 PM

Playing on hardest  and achieved the loot objective in the first section but failed to find the special valuable item

At the end of the game

Spoiler

 

The special valuable item:

Spoiler

 

The hint at the end of the game:

Spoiler


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#15 nbohr1more

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Posted 26 September 2016 - 02:56 PM

Do you want me to create a thread over at TTLG?


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#16 Oldjim

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Posted 26 September 2016 - 03:01 PM

Re the special valuable item

Spoiler



#17 Dragofer

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Posted 26 September 2016 - 03:20 PM

Do you want me to create a thread over at TTLG?

 

I'll take that up myself actually, thanks for offering to do this.

 

 

Re the special valuable item

Spoiler

 

Spoiler


Edited by Dragofer, 26 September 2016 - 03:21 PM.

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#18 montag

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Posted 26 September 2016 - 10:03 PM

Congrats! Downloaded just now, and I hope to play very soon. Unfortunately, I'm dealing with some medical issues just now but I will jump on this ASAP!

 

 

(wait, I'm not sick, I am a caregiver for a parent with some issues, hopefully nothing too serious)

 

P.S. I see I have no warning points, how do I earn some?


Edited by montag, 26 September 2016 - 10:05 PM.


#19 Oldjim

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Posted 27 September 2016 - 03:55 AM

Re P.S. Try being extremely rude to other posters :unsure:



#20 Outlooker

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Posted 28 September 2016 - 05:46 PM

Thank you Dragofer!

Again, a most wonderful mission!

I expected a mansion mission, with a beautiful mansion to work in.

I got what I expected in that regard, even more so, for many an aspect of the mansion design was most sublime - once again

some perspectives and rooms made me stop and marvel at finely crafted interiors.

I entered the mansion by climbing a tree, enjoyed the possibility to do that, and found myself in a moody bedroom,

going further from there.

I expected some two hours or so of domestic exploration - and found myself in a mission that led me quite a bit around the globe -

what started as a mansion heist grew into something much bigger, and the mission just went on and on and it was and stayed so

good and fascinating and I just could not bring myself to stop playing, even when I was already tired, because it kept me drawing in.

Phew! (Something like that also happened when I first played Deus Ex - almost addictive)

For those who want to play this mission I would advise to set aside a well-stocked time budget and some drink and food - those will be

probably be welcome soon enough. Those who like really big and long missions will find themselves with plenty of booty.

Especially impressive for me was the skillful design of the ambient elements - be it the moody fog, which worked wonders for

immersion and mystical-shadowy vibes, or the noises and windows in the ship, which conjured skillfully the impression

of cold and icy storm outside.

I played on highest difficulty, and found myself rewarded with lots of demanding challenges, which always were fair and 

also allowed for ways to circumvent problem spots cleverly or rewarded observation, skill, patience and sometimes even

a bit thinking out of the box.

A delicacy for the larcenously minded, with a rich story on top of the thievish fun.

 

Also -  the paintings used in the briefings and loading screens - very classy. Exactly what is needed to bring oneself

in a fitting mood right from the beginning.

 


Edited by Outlooker, 28 September 2016 - 05:51 PM.

"Good people do not need laws to tell them to act responsibly while bad people will find a way around the laws." - Plato
"When outmatched... cheat." Batman

#21 Spooks

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Posted 28 September 2016 - 05:58 PM

I got done with half the mission and so far it's a stellar experience. You can definitely see a lot of work went into this, thank you so much for making the mission, Dragofer. -_-  I think my favorite part has to be

Spoiler
.

 

I may post some further thoughts when I'm finished. For now I wanted to mention that the FPS when inside

Spoiler
is poor because a window somewhere is leaking (missing visportal) and the outside yard isn't hidden in wireframe view.


My FMs: The King of Diamonds (2016)

 

Visit my Mapbook thread sometimes!


#22 VanishedOne

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Posted 29 September 2016 - 09:23 AM

Spoiler

 
For the purposes of http://wiki.thedarkm...or_The_Dark_Mod does this series have a particular name, or shall I just enter it as the One Step Too Far series?


Some things I'm repeatedly thinking about...

- louder scream when you're dying


#23 Tarhiel

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Posted 29 September 2016 - 11:31 AM

Congratulations on a release of this interesting mission, Dragofer!  :)

 

I have two questions, because now I am stuck no matter what I do:

 

Spoiler

 

Edit:// I have beat it! :)

 

Interesting mission with unusual story setup, though I must say I felt lost several times

Spoiler

 

Setting is original

Spoiler


Edited by Tarhiel, 29 September 2016 - 12:29 PM.


#24 Dragofer

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Posted 29 September 2016 - 01:41 PM

Thanks very much Outlooker and Spooks, it’s wonderful to see other people enjoying one’s own creation.

 

For those who want to play this mission I would advise to set aside a well-stocked time budget and some drink and food - those will probably be welcome soon enough.

 

That really sounds like great advice right there

 

 

Also -  the paintings used in the briefings and loading screens

 

John Atkinson Grimshaw captures phenomenal amounts of atmosphere in his paintings of 19th century harbours, misty forests and roadside manors, while Ivan Aivazovsky is incredibly skillful in how he portrays ships, the sea in all its forms and faraway coasts. It’s a joy to view their works.

 

 

because a window somewhere is leaking (missing visportal) and the outside yard isn't hidden in wireframe view.

 

I’ve taken a look and double-checked: the windows and doors are all functioning there, but random pieces of the outside do render. I’m supposing it’s part of the engine problem where things in closed visleaves bleed through.

 

@VanishedOne, for the time being this is the Of Brambles and Thorns series.

 

@Tarhiel,

Spoiler


Edited by Dragofer, 29 September 2016 - 01:50 PM.

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#25 GUFF

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Posted 29 September 2016 - 10:22 PM

Great stuff. Everything worked fine and I was able to complete it without getting stumped on what to do next (had to reload the very end bit once to think about what was meant). Much longer than I thought it'd be, too! Some novel stuff in here like the electric lights on the ship that flicker and are permanently disabled (they blow) if you turn them off and that rat bit mentioned which I didn't even know about but feel tempted to load up a savefile and test out.

 

Really tight patrols in both missions so I basically knocked everyone out. Most everything about the mission was excellent-- visuals, performance, not too long or short, never got stuck.

 

Just a bit vague on the story (although maybe this is on purpose given what you said was the inspiration)...

 

Spoiler






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