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Fan Mission: Coercion by Sotha (2016/09/27)


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Poll: Please Rate Coercion (20 member(s) have cast votes)

Gameplay?

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (5 votes [25.00%] - View)

    Percentage of vote: 25.00%

  4. Excellent (11 votes [55.00%] - View)

    Percentage of vote: 55.00%

  5. Near Perfect (4 votes [20.00%] - View)

    Percentage of vote: 20.00%

Appearance?

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (6 votes [30.00%] - View)

    Percentage of vote: 30.00%

  4. Excellent (10 votes [50.00%] - View)

    Percentage of vote: 50.00%

  5. Near Perfect (4 votes [20.00%] - View)

    Percentage of vote: 20.00%

Story & Text?

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (4 votes [20.00%] - View)

    Percentage of vote: 20.00%

  4. Excellent (11 votes [55.00%] - View)

    Percentage of vote: 55.00%

  5. Near Perfect (5 votes [25.00%] - View)

    Percentage of vote: 25.00%

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#1 Sotha

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Posted 27 September 2016 - 12:44 PM

*
POPULAR

Coercion is a small FM, where a crime organization forces you to sneak into a mansion and steal precious books. Made by Sotha.
 
The mission is warmly recommended for new players and beginners!

BUILD TIME: Summer 2016

CREDITS
Thanks goes to TDM team and the whole community. Goldwell and Andros is thanked for voice acting.

Special thanks to betatesters:
Grayman, Bikerdude, Obstorte and Crowbars82
 
Enjoy!
 
Download link:
https://drive.google...iew?usp=sharing
  • Bikerdude, Melan, grayman and 10 others like this
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#2 Bikerdude

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Posted 27 September 2016 - 01:28 PM

Evenin, can you give me the intro text and some screenshots for the mission page when you get a sec, ta.



#3 Goldwell

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Posted 27 September 2016 - 01:32 PM

Congrats on the release!

 

I was laying in bed trying to fall asleep when I read this and jumped out of bed to play :)

 

My review:

 

Spoiler

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The Accountant Series
Part 1 (coming soon) | Part 2: New In town


Lord Edgar Trilogy
Lord Edgar's Bathhouse | Lord Edgar's Disappearance | Lord Edgar's Estate
 
Stand Alone Missions
Spring Cleaning

#4 grayman

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Posted 27 September 2016 - 01:32 PM

Congrats!

#5 Obsttorte

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Posted 27 September 2016 - 01:43 PM

Congrats :)


FM's: Builder Roads, Old Habits, Old Habits Rebuild
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#6 Sotha

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Posted 27 September 2016 - 01:47 PM

@Biker, here is the intro text:

Spoiler

 

If someone in the community could help out and grab some screenies for Biker, I would be much obliged! Thank you!


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#7 Bikerdude

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Posted 27 September 2016 - 02:05 PM

Added, will add pictures later.



#8 Aosys

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Posted 27 September 2016 - 03:24 PM

Congrats! Very much looking forward to playing this tonight!


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#9 Oldjim

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Posted 27 September 2016 - 03:47 PM

The usual polished mission and eminently ghostable with getting nearly all the loot (3,675) and no knockouts

A suggestion for the future

Spoiler


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#10 montag

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Posted 27 September 2016 - 09:16 PM

Congrats Sotha!



#11 Melan

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Posted 28 September 2016 - 01:26 AM

Two stealth releases without too much fanfare!

 

I was starting to get worried (and I guess I still am), but hey. Two new missions!  :D


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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#12 lowenz

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Posted 28 September 2016 - 04:13 AM

Nice little FM, maybe 1 more guard in the main hall doesn't hurt :P

 

Bug: if I knock the maid, she falls in the sacks and *dies* -> mission failed

 

The_Dark_Mod_2016_09_28_10_41_25_062.png


Edited by lowenz, 28 September 2016 - 04:14 AM.

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#13 Outlooker

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Posted 28 September 2016 - 06:45 PM

Another mission of generally high quality that was again very enjoyable .

Instead of "small" I would call it "overseeable" - no great maze like some other missions, rather

a cozy heist focusing on the heist and nothing else - no distractions and esoteric surprises,

a professional job - straightforward and direct, playing as a cold-headed nightly logistics expert.

Should and could be done most stealthily and ghost-like. Well, I failed at that.

Initially I could not keep my fingers from those transparent loot display furniture boxes - pickety pick, grabety grab - 

and from there on soon all guards marched around with their swords drawn. Well, another thing learned, another

complexity added for gameplay, another degree of planning needed for being stealthy. Great fun!

I took special notice of the windows in the secret part of the house - the distortion in the glass and

vista into the city kept me there marveling at it for a while.  Wonderful little element.

The bucket under the blood-weeping painting made me laugh - while I do not know if that was

Sotha's intention, I much appreciated the funny aspect if the situation - no degree of horror, spookiness and

supernatural dread can stop us from taking most practical measures to keep the carpet clean!

Alltogether I found this to be a very tidy, compact and enjoyable mission with zero design flaws or things

that itched me in a negative way - an all-around very well designed little mission but in no way short

of nice design, gameplay, visuals and thievish pleasures.

I will definitely play this mission again with intent to ghost it - and trying out new ways to deal with those

transparent loot displays (maybe if I put something on them that blocks the guards view of the insides?)

Also, I think this is a map most fitting to introduce newbie players to the Dark Mod - wonderful to look at,

many nice details, simpler and clear but convincing and motivating story and readables, good ways to train and

show off stealth skills, while lacking the vastness and intricateness of some much bigger missions that 

could intimidate new players.

A small mission indeed, but in no way small in sophistication.

Thank you, again, Sotha!


"Good people do not need laws to tell them to act responsibly while bad people will find a way around the laws." - Plato
"When outmatched... cheat." Batman

#14 GUFF

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Posted 29 September 2016 - 10:36 PM

This is a very good mission of short/medium size that you could definitely get a beginner to try and like to get into the genre, I think. Very straight-forward with everything important hinted at clearly enough and not too long for a single sitting. Lots of ways to put out lights and not as unforgiving in that regard as some of the other missions you've made where the AI will relight basically everything you put out (Lich Queen's Demise for example, a better mission overall for sure but the undead AI love to relight almost everything making it less of a good mission to get people into playing the game)

 

The 2 KO limit was probably a bit of a bother to some. I personally just KO'd the noble because I figured he may notice some looted things missing (a detail some love to put into their missions! And definitely did exist in this one too for at least one or other piece of loot) and I left everyone else awake.



#15 Sotha

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Posted 29 September 2016 - 11:49 PM

Thanks for the kind reviews, I always appreciate the time you invest in writing them and I always read every single one.

Yep, usually my missions have been quite difficult. To break the trend, I deliberately made this mission to be beginner/newbie friendly.

Do you have a friend or relative who might like a sneaking experience? Recommend this newbie-friendly mission to them, perhaps we get more fans and players? Pass the word around.

While candy is given to beginners, I also hoping higher difficulties present enough challenge to be fun for veteran players as well.
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#16 Abusimplea

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Posted 30 September 2016 - 11:59 AM

Bug: if I knock the maid, she falls in the sacks and *dies* -> mission failed

That most likely is a TDM issue as i encountered it in almost all missions when knocking out someone who is asleep or sitting in a chair. You have to be quick to grab the body or get the person to stand up before knocking it down.
 

Yep, usually my missions have been quite difficult. To break the trend, I deliberately made this mission to be beginner/newbie friendly.

This was a relaxing mission to play on medium indeed.

Spoiler


#17 Glyph Seeker

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Posted 01 October 2016 - 10:36 AM

After a couple of years away, I look and see dozens of new missions, including some huge ones.

 

Sotha's missions have always been my favourites, and on seeing he had a new, smaller one, I had to dive in and make it my re-introduction to the Dark Mod.

 

I played it on Easy but went for no-knockouts / violence.

 

A very enjoyable mission, heightened by all the changes in the new versions of the Dark Mod such as enemies noticing doors being open and relighting flames / electric lights.


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downward blow
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The odds are on the cheaper man.
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#18 V-Man339

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Posted 01 October 2016 - 03:25 PM

I can't help but wonder aloud if I had something to do with this change in difficulty.

Routed the video, will post a review and the usual coverage soon.

Spoiler

Edit: due to the redundancy of this post the mods can feel free to delete it.


Edited by V-Man339, 02 October 2016 - 05:51 PM.

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I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#19 V-Man339

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Posted 02 October 2016 - 05:56 PM

I feel like there's no real reason to have

Spoiler

Can safely say you were right; the map was quite a challenge if I aimed to avoid extinguishing lights and using the light switches as distractions, but a knockout-loaded playthrough would've been a slow, easy affair.

If there was any aesthetic problems it would be that the whole level felt very similar, though this is inevitable in cases where the entire mission takes place in one building's interior.

I also must add that your sense of

Spoiler

As well, the characterizations of the librarian and context of your actions make this an especially nice contrast and a lovely grey next to your other missions.

 

The balance was amazing, easily the strongest point; there's just enough loot that if I had left even the picks behind I would go just over the required limit.

Your strength in making believable, balanced missions shows itself

Spoiler
so I can safely say this is an amazing first mission for people.

 

Lastly, there's a typo on the second experiment notes, "Decipts", and this seriously harms the deciption of this area.

 

Spoiler

 

 

Also, if I missed any notes please inform me as much, I don't mind taking a screenshot and including it in the description. Love your work!


Edited by V-Man339, 03 October 2016 - 02:34 AM.

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I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#20 NeonsStyle

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Posted 04 October 2016 - 10:40 PM

Congratulations Sotha. :)


I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#21 NeonsStyle

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Posted 05 October 2016 - 02:23 AM

I was working on my level today, when I noticed a new level was out by Sotha. :)

 

Some of my thoughts:

 

Spoiler

 

Thanks heaps Sotha, loved it. :) 


I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
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#22 MVT

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Posted 07 October 2016 - 04:13 PM

 

Bug: if I knock the maid, she falls in the sacks and *dies* -> mission failed

 

 

Spoiler

 

 

OK - why didn't the spoiler flags work?


Edited by Bikerdude, 08 October 2016 - 04:16 AM.


#23 Oldjim

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Posted 07 October 2016 - 04:49 PM

Spoiler

[ spoiler ]test[ /spoiler ]

Testing - because you had spaces between  spoiler and /spoiler and the brackets



#24 Deadlove

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Posted 10 October 2016 - 10:36 AM

The goals in this Mission are top notch. Far better than just collecting loot or stealing a precious stone. I hope that more fan Mission authors create more non-traditional objectives.

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#25 Cambridge Spy

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Posted 13 October 2016 - 07:42 AM

Here's a playthrough of Coercion:

 


"Let me guess - little blue men with three heads stole your sweetroll?"




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