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Possible carrot bug


Sotha

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Paid closer attention to Vman's playthrough of Coercion.

 

https://m.youtube.com/watch?v=HhYgl1iQiWU

 

See 2.40 - 3.00.

AI comes in, starts playing "grab carrot and eat it animal. " The player steals the AI'S coin purse. While holding the carrot, the AI interrupts carrot eating and starts playing "search self for stolen item" anim. The carrot stays in AI'S hand and the AI walks carrot-in-hand his remaining life.

 

I think the AI would also fight with the carrot, because he already has an item in right hand.

 

A rare, yet Monty Pythonesque bug.. ;)

 

Should it be forbidden to play "search self for stolen item" anim while the AI has items in his hands?

Clipper

-The mapper's best friend.

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Yeah, I'm sure there are plenty of situations where interrupted anims cause hilarity down the line.

 

I don't know if there's a general "if my current anim is interrupted, stop doing my current anim" piece of code in place.

 

We have continuing problems with players trying to KO an AI while they're in the middle of their "get up from sitting" or "get up from sleeping" animations.

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The carrot should have a "drop on alert index" value of some kind, which will drop it if the AI gets alerted enough. Maybe carrots should be set to alert index 1 (though even that might not solve the immediate pickpocket problem).

 

Btw, when I read the title, I was thinking this:

 

17ff9e22nlj36jpg.jpg

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