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#26 MirceaKitsune

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Posted 11 February 2017 - 04:56 PM

A heads up: If anyone's using these characters for a FM, I suggest doing a Git pull; I added 5 different hair styles (meshes) which I back-ported from another project where I made them. My defs use them rather simplistically, but I don't feel like creating more character settings right now.

 

I also realized I might have to make a few more corrections later; The head doesn't seem to have the same origin as other models. I counter that by using a different offset, but it's still arguable if I should use the same one as the other models. Also a check for later however.



#27 MirceaKitsune

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Posted 11 May 2017 - 09:23 AM

Another Git pull is advised for everyone using the models: I updated the materials and fixed a few things that were missed, including textures for Frob Highlighting and Ambient Method.



#28 NeonsStyle

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Posted 12 May 2017 - 01:51 AM

Can you do rigging (I think that's character animations)? I need a Ai animation that can use a pole to move a boat. Obviously

I'd use an entity to move the boat, but it'd be nice to have an AI that looks like he can use a rear oar, or pole to move a boat. 

 

I'm doing a Venice map, and want to make and use a Venitian Gondola, and it'd be cool to have an AI use it. :) 


Edited by NeonsStyle, 12 May 2017 - 01:52 AM.

I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#29 MirceaKitsune

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Posted 12 May 2017 - 08:01 AM

Can you do rigging (I think that's character animations)? I need a Ai animation that can use a pole to move a boat. Obviously

I'd use an entity to move the boat, but it'd be nice to have an AI that looks like he can use a rear oar, or pole to move a boat. 

 

I'm doing a Venice map, and want to make and use a Venitian Gondola, and it'd be cool to have an AI use it. :)

 

The characters are fully rigged (body and face rigs) and work with all TDM animations used on other characters. If you mean creating a custom animation myself, I haven't tried it yet and it's not something I have the time for now.



#30 NeonsStyle

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Posted 14 May 2017 - 01:58 PM

I'm all for diversity. If this furry stuff gets your motor going, then power to you. For me though if I were to make a mission, I'd probably choose

human over this, unless I wanted something for kids. As the furries seem to suit children. 

 

If we had human children AI, it wouldn't be hard to make up a story around them. I'm not really the furry type. I love that you did this,

and it obviously means a lot to you, and I'd love to see it developed further.  :) 


  • MirceaKitsune likes this

I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 




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