Jump to content


Photo

Tools and plugins for modeling & animating


14 replies to this topic

#1 kingsal

kingsal

    Member

  • Member
  • PipPip
  • 157 posts

Posted 24 October 2016 - 02:03 PM

*
POPULAR

Hello!
 
Tracking down information on software and plug-ins that work with D3 / TDM can be a tough. So I have desiced to create an updated thread here where people can post what software/ plug-ins/ tutorials or other references they've had success or failure with in TDM. 
 
3DS MAX 2013  64bit
  • .ase - Default .ASE model exporter works. However you have to open the .ase file in text edit and manual change the *BITMAP line on each material to read something like: "//base/textures/common/collision" which allows the engine to read the correct material path. 
  • md5.mesh / animation - Beserker's md5 exporter/importers for 3dsmax. http://www.katsbits.com/tools, Importing and exporting works. The model must be textured, UV'd, with a skin modifier attached to the bones to export. PM me (Kingsal) for help with this. Imported models using the script will not be weighted appropriately, so this is not recommended if you are simply trying to edit existing tdm content. (Use blender instead)
MAYA 2011 32bit
  • md5.mesh - So far I've not had any luck with Maya 2011. I am using Greebo's MayaImportx86 for Maya 2011. I've got the importer working however I get a "Unexpected Internal Failure(kFailure)" and the import fails. This could be due to something finicky in Maya that I am not doing correctly. Will keep trying.. 
Blender 2.7
  • Blender Male/ Female rigs by Arcturus - Here

Edited by kingsal, 30 November 2016 - 09:35 PM.

  • Bikerdude, Sotha, Tarhiel and 3 others like this

#2 Anderson

Anderson

    Advanced Member

  • Member
  • PipPipPip
  • 577 posts

Posted 24 October 2016 - 02:04 PM

Good idea!



#3 Bikerdude

Bikerdude

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 17840 posts

Posted 24 October 2016 - 05:13 PM

I have pinned this thread as it seems logical to have a post that lists all this info, Kingsal can you update the OP as th info comes in please, I will edit as and when etc.



#4 SeriousToni

SeriousToni

    Beginner Contest 2012 Winner

  • Member
  • PipPipPipPip
  • 2187 posts

Posted 24 October 2016 - 05:32 PM

So I assume the newest 3ds Max tools don't work with the plugin?


"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#5 kingsal

kingsal

    Member

  • Member
  • PipPip
  • 157 posts

Posted 24 October 2016 - 09:00 PM

Biker- Thanks and sure thing! I'll update this thread as it grows.

 

Toni- The .ase exporter is native to max, so that should work on newer editions.  I'm still trying to get a .md5 exporter working. It looks like beserker's md5 script works with some minor caveats and should work with newer versions of max.  I'll update the thread once I've fiddled with it a little more.


  • SeriousToni likes this

#6 demagogue

demagogue

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 5090 posts

Posted 24 October 2016 - 11:39 PM

This should be copied into a wiki page too.
Posted Image

#7 Sotha

Sotha

    Vertical Contest Winner

  • Active Developer
  • PipPipPipPipPip
  • 5492 posts

Posted 25 October 2016 - 12:16 AM

Modeling stuff for Blender. These will work on Blender 2.7. Newer version compatibility has not been tested.

Arcturus made a blender rig file for male and female AI:
http://forums.thedar...ndard-male-npc/

It works, and I've been using it in my animation activities. Exporting with ARX:EOS md5 exporter is possible. Everything seems to work, but the animation file sizes sre slightly larger than with other exporters. Be careful though, some other blender md5 exporters bork the AI bounding box which causes weird shadow clipping. The Arx exporter works fine. Link:
http://arxendofsun.s...o_scene_md5.zip

I made a very short instruction guide here:
http://forums.thedar...pc/#entry325423
  • Goldwell likes this
Clipper
-The mapper's best friend.

#8 kingsal

kingsal

    Member

  • Member
  • PipPip
  • 157 posts

Posted 29 October 2016 - 03:13 PM

Updated.

Thanks for the info, Sotha. I'm sure a lot of people will find that helpful. I will test it out myself once I have a chance. 



#9 Bikerdude

Bikerdude

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 17840 posts

Posted 30 October 2016 - 04:54 AM

Cleaned up the OP.



#10 Destined

Destined

    Advanced Member

  • Member
  • PipPipPip
  • 903 posts

Posted 21 November 2016 - 01:56 AM

I have a problem: When I click on a link under the blender topic in the OP, I just get either rerouted to this same page or to the start page of the forum.

The 3DSMax, Maya and the original Bleder links work, but the last three links do not. Could someone please check if it just happens for me or other people as well?


Edited by Destined, 21 November 2016 - 01:56 AM.


#11 VanishedOne

VanishedOne

    Advanced Member

  • Member
  • PipPipPip
  • 719 posts

Posted 21 November 2016 - 10:37 AM

Yes, those links have incorrect destinations. They look okay in Sotha's post though: http://forums.thedar...ng/#entry396127


Some things I'm repeatedly thinking about...

- louder scream when you're dying


#12 Destined

Destined

    Advanced Member

  • Member
  • PipPipPip
  • 903 posts

Posted 21 November 2016 - 11:57 AM

Thanks! I needed the md5exporter. I hope it really also works for Blender 2.78. I had to restore my PC recently (of course, my restore point was quite old) and have no idea, which version(s) I had before...



#13 kingsal

kingsal

    Member

  • Member
  • PipPip
  • 157 posts

Posted 24 November 2016 - 02:24 AM

Sorry everyone, I fixed the links in the OP.



#14 Gast

Gast

    Member

  • Member
  • PipPip
  • 103 posts

Posted 01 December 2016 - 10:38 AM

Hey, this thread is a good idea !

 

I've just tried to import a simple .ASE file in Dark Radiant with 3ds max 2017 and it works as you described for 3ds max 2013 64 bits. Just change the *BITMAP line and you're good.

 

ASE files can also be exported from older blender versions. I tried to make these plugins work with 2.70 but it failed so you might want to install an older version of blender dedicated to .ASE exports.

Plugins and supported versions -> http://www.katsbits.com/tools/#ase



#15 VanishedOne

VanishedOne

    Advanced Member

  • Member
  • PipPipPip
  • 719 posts

Posted 01 December 2016 - 03:12 PM

https://code.google....ase-export-vmc/ can be used with Blender 2.78, though I've had trouble when using multiple materials.


  • Gast likes this

Some things I'm repeatedly thinking about...

- louder scream when you're dying




Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users