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combat exploit?


conker

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well, I found flaws in combat mechanism.

If I face to the foe and just hold left mouse button (ready to strike and steady)

He doesn't attack at all and just keep following me, even I turn around against him, unless you release your left click.

It can be useful if you want to bring an enemy to where you want to get him

 

 

Missile combat is flawed too. archers are really dumb.

if I stand by the corner slightly, he cannot hit me by arrows but I can.

 

Also, If I stand under him between walls or fences I see his head,

He just yells and standing there like who wants to get his head fierced.

He should take cover to protect his head, shouldn't he?

 

needs some solutions.

 

 

sorry for my poor english

Edited by conker
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I can confirm this. Winning AI in one to one combat is really easy. I just beat a revenant in 1t1 combat easily. Combat difficulty = normal.

 

It works like said by OP:

AI spots you. Prepare sword to hitting. The revenants chooses to block correspondently. Stand in place and wait for the revenant to get bored. When they do, they drop the defence and try to attack. Now, you can release the mouse and move backwards. You get a hit in, and the revenant misses. Rinse and repeat and you will win if you have enough room to back down and no other enemies attack you.

 

I am not sure if it an expoit, though. If you get attacked by multiple enemies, you are screwed.

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Clipper

-The mapper's best friend.

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I'd say that's a best-case scenario though: wide open spaces mean plenty of room to kite AI around and avoid getting hit. In a full-blown mission things can get more complicated, as areas tend to be (but aren't always!) smaller and populated with architecture/clutter/obstacles, which can skew things in favor of either the AI or the player, depending on the area and how the player can/chooses to utilize it.

 

When it comes to combat, getting backed into a corner or stuck at a dead end usually doesn't end well for me if I've pissed off the local constabulary, so in that case the AI usually have the upper hand - which is fine, since this is basically what you'd expect IRL. Where I really think AI have trouble is when the player can exploit level architecture, monsterclip, and AI pathing in general to get the best of attacking enemies. I know I've been guilty of wedging myself in some awkward corner or small crawlspace, leaning forward, and stabbing away at enemies that I'm just out of reach of.

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