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Frob object, get key


Springheel

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I'm certain this is described somewhere, but I can't find it.

 

I have a key in a pot. When the player frobs the pot, I want the key to disappear from the pot and appear in their inventory.

 

How does one do that?

 

 

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S/R possibly: give the pot a Reponse to STIM_FROB.

 

I did something similar to make it easier to steal an AI's necklace, putting a nodraw brush entity around her upper body and making it act as a custom frob box. In the case of loot, having the brush send STIM_FROB to the necklace did nothing, but the dedicated 'Frob' response action did put the necklace into the player's inventory even though the frob didn't come directly from the player. I don't know whether the same response action will work on a key, but if necessary the Response could invoke a script to do the job.

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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So I would use the spawnarg "call" "frob_pot", given the above example?

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Or combination of both.

S&R reponse frob on the pot. That triggers a trigger_once that triggers the target_callscriptfunction which calls the script.

S/R can call scripts directly via the the 'Run Script' response effect.

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Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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Glad you figured it out, but just for the record I guess a simple frob peer would be the simplest solution.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

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