I got this one for my birthday.
I must say that the controls are smooth as glass and it really is a pretty game.
It's really surreal though. To me, this game is less "let's reboot DOOM for 2016" and more
"let's use a professional game studio to make the best Doom 3 mod ever".
It's still got a bunch of slow tension building areas. It's still got some claustrophobic areas and jump-scares.
It's still got some darker, areas (though no flashlight is required). There's no incessant jabber from your Sargent over the coms but
you do get coms updates from the lead scientist (etc). The default pistol still seems kinda weak (though it's more of a blaster than
a gun this time). Visually? It's VERY reminiscent of the default look of Sikkmod. It's like they used a data miner to gather all the
attributes of the most popular Doom 3 mods and compiled a product with that.
Still, when it sheds it's System Shock \ Doom 3 pretense and throws you into a "battle set-piece" it's truly a spectacle to behold.
I really hope that the later levels keep the story building and atmospherics to a minimum and throw you into the big battles ASAP.
Doom is not a game you purchase to savor a complex story progression. You buy it to "shoot the hell outta demons".
Doom 2016 seems to get this point better than Doom 3 but there are still some "survival horror" trappings lingering around in there.
Snapmap was far more promising than I imagined. I played one of the amateur maps last night and was blown away by how organic it looked.
I'm sure if I had completed the game, it might've looked like recycled material but even with that in mind it was impressive to see such smooth
and varied design work from such a simplistic editor tool.
I also played a neat recreation of an original Doom shareware level. It was great. I still wanna see some proper recreation like the Classic Doom 3
mod though. From the two snapmap experiences above, it looks like someone could do it.
Pretty much all you could ask for except real mod tools. I'll give it a recommended. 