I tried making my first custom material, I'm getting the hang of it. I'll probably create one .mtr file per material, because debugging anything with more than a few definitions in one file would be a pain for a GL code newbie like me. I could probably paste it all into one file later?
Since I'm using all those for myself, I kinda skipped the folder structure and used the naming convention I'm used to (_d, _n, _s), and it was nice that DR didn't complain about that at all. Having everything in textures/myfolder is also nice and quick. Putting textures into .pk4 every time I change something is not But, I can either use MindTex, as Biker suggested (Crazybump is still 100 bucks ), or just preview textures in 3dsmax or Blender first.
By the way, since .pk4s are basically zip files, have you thought about supporting other compression formats? .7z was pretty efficient with Deadly Shadows maps, and I see that it handles Darkmod missions pretty well too. Volta and the Stone is a 100 mb zip file vs. 80 mb when compressed with 7zip, IMO that might be worth looking into.
Edited by Judith, 10 January 2017 - 02:52 PM.