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Steam Greenlight: TDM is ranked #1 atm.


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#476 teh_saccade

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Posted 22 April 2017 - 12:23 PM

Have you seen the number of jobs that have appeared at GOG lately, Anderson..?

It's exploded big time of late.

If it didn't mean having to live in Poland and work with a company I dislike almost as much the pain of a nUbisoft project, I might've applied for a few of them - looks like they are full-time, too, not contracts.



#477 Anderson

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Posted 22 April 2017 - 01:17 PM

Have you seen the number of jobs that have appeared at GOG lately, Anderson..?

It's exploded big time of late.

If it didn't mean having to live in Poland and work with a company I dislike almost as much the pain of a nUbisoft project, I might've applied for a few of them - looks like they are full-time, too, not contracts.

 

Good for them!

 

Poland just like Romania is a very quickly growing economy. New European China.

The Romanian division of Ubisoft was also responsible for the best Silent Hunter games  - 3 and 4. Kind of a niche but all good games.

​Just goes to show you don't need to immigrate to make a living honestly. 


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#478 HMart

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Posted 22 April 2017 - 01:45 PM

I dislike GOG for killing the abandonware scene and profiting from exploitation of dusty old crap and donations, like a cat charity shop that pockets all the cash to look after "the cats" which are their own cats and give a can of premium tuna for their mates every now and then.

 

They even use the same exact same cracked .exe for Covert Action that we sorted fkn years ago.

The only good thing about GOG is it saves sourcing a dodgy crack for the new titles, imho.

No big loss - I forgot about the F2P thing.

But you guys are in a bit of a bind with this one, with steamworks and trying to get onto a major platform, if you want to keep it as a free game... I can't think of a solution that doesn't involve you spending money to not break even that doesn't involve donations from, eg, kickstarter for incorporation and licensing, etc.

 

Plus, you're gonna be in the same category as Clicker Heroes... and that makes it a tough decision on which F2P game I want to download...

Have you tried itch.io or Humble Store?

They get press fairly often in the rags.

 

I can't agree with this, IMO because of GOG many new gamers can play old games without the need for crazy fixes on their part or the need to be computer savy, because of GOG the original developers (or publishers) can still make some money on their old games, GOG helped developers knew how comercial viable their old IP's or genres of games still were, IMO that also helped fuel the kickstarter wave of remakes of old games like System Shock and others, because of GOG DRM is not thought to be has necessary has it once was and showed PC gamers weren't all just "pirates", because of GOG old IP's are returning, if not they would be pretty much dead, only to be experienced by a small nich of hardcore fans, many games even ones very old were never abandonware, in the sense that anyone could take the IP and do with it what they wanted, the IP owners add all rights over them and so no one wanted to mess with that mine field, that caused many games IP's to just be dead period and fans were losing hope of ever seeing a follow up to them, now they have new hope.

And lastly GOG never killed the mod scene, anyone can still make mods for their old favorite games and know they will probably be experienced by new people.   


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#479 wesp5

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Posted 23 April 2017 - 03:23 AM

And lastly GOG never killed the mod scene, anyone can still make mods for their old favorite games and know they will probably be experienced by new people.   

Also is it really true that GOG killed the Abandonware scene? I mean this was kind of illegal from the beginning, but nobody cared! And when I just searched for Abandonware in Google, dozends of working sites popped up...


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#480 teh_saccade

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Posted 26 April 2017 - 08:49 AM

No - I simply use GOG as a figurehead / scapegoat, and disagree with vultures picking at the flesh of the living to fill their bellies.

 

Unfortunately, not the scene in which I was operating at the time - we even started a magazine - I ran a competition wit Markus Perrson (creator of Minecraft) back when it was in the very early stages for some free keys and we had a real community that engaged with the scene and appreciated the work spent in order for people to find help with eg, DosBox and VM and getting their old favourites (for which they had probably paid twice already, if like me) to work on their new machines...

The community now is an old-guard that refuse to leave their positions.

I am banned for my views (as if it stopped me accessing the place) and all games that are sold on GOG, instead of "download" have "buy on GOG" instead.

It was frustrating at the effort spent, voluntarily, for another's profit.
I guess I come from an era where people were keen to learn and put forth effort, had to understand the machine worked to use it, in order to attain the things they desired.

Invest more for more, not invest less for more as appears.

It is my opinion only.

Anyway, as I said - the DRM-free policy means that I can play any game I want for free with a simple, trustworthy download from a reliable source or opening a 2tb collection drive. So...

 

 

This is a gross diversion from the topic of the thread - Perhaps it is best to return to the TDM on Greenlight thing..?
 


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#481 V-Man339

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Posted 03 May 2017 - 05:49 AM

Is there an estimate on when we hit storefront?

I've talked to like five people who are basically waiting on as much before they'll download.


Edited by V-Man339, 03 May 2017 - 05:50 AM.

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#482 AluminumHaste

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Posted 03 May 2017 - 07:06 AM

Is there an estimate on when we hit storefront?

 

 

No, if and when it happens there'll be an announcement.

 

EDIT: Also, tell your 5 "friends" people to stop being morons, download the game and add it as a non-steam game so they can launch it via steam.


I always assumed I'd taste like boot leather.

 

#483 New Horizon

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Posted 03 May 2017 - 07:16 AM

 

I've talked to like five people who are basically waiting on as much before they'll download.

 

 

Why?  I'm genuinely curious?  There are issues to figure out, it could be awhile, and the game is easily available without the use of Steam.


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#484 V-Man339

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Posted 03 May 2017 - 06:40 PM

 

No, if and when it happens there'll be an announcement.

 

EDIT: Also, tell your 5 "friends" people to stop being morons, download the game and add it as a non-steam game so they can launch it via steam.

I do, it doesn't work.

 

 

 

Why?  I'm genuinely curious?  There are issues to figure out, it could be awhile, and the game is easily available without the use of Steam.

Because they're morons.

You can see in every video I make at the very start the Steam overlay pops up, I show them it is very possible and they ignore it.

 

To be fair, one of those friends is Australian so it ends up being a legitimate server issue, not an intelligence based on.


I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.
Click here for the crappy channel where that happens.


#485 AluminumHaste

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Posted 03 May 2017 - 07:49 PM

Oh well, not concerned with them then.

If Steam support is make or break, then they may never try the TDM.


I always assumed I'd taste like boot leather.

 

#486 teh_saccade

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Posted 04 May 2017 - 04:06 PM

 

 

Why?  I'm genuinely curious?  There are issues to figure out, it could be awhile, and the game is easily available without the use of Steam.

 

Because they probably reddit on reddit that gabe is god and the jihad is real, bro, 4chan4life - it's a trap!

 

--

Steam overlay works fine with TDM added as non-steam game (you get steam and TDM screenshots with f12...) - try to sell it on that. EVEN THOUGH IT'S FREE AND IDK WHY YOU'D TURN DOWN A FREE GAME BECAUSE NO-STEAM?

 

--

You can even broadcast TDM over Steam, but no-one will see it if searching "the Dark Mod"... Unless you have a completely public profile and a trillion friends, as curator groups cannot broadcast to spread the gameplay unless ppl look at the group curator and see they're playing something and join the broadcast (usually up to 30 at once for a game on sale or newer / greenlight / early release game), to let ppl look at it.

(I'm banned twice from twitch for doing adobe tutorials and once for streaming my own stream from another site, so FU twitch, hitbox is for Polish LoL and is getting too laggy for testing - skype/steambroadcast is best for sharing that.)

However, Shadowplay does not work in either instance, steam or no... so no broadcast there or "instant replay" or easy video capture.
At least for me... I can't figure out why it doesn't work.

Which is a real pain because FRAPS is the only alternative and the instant reply would be great to capture that one speed run or that moment of awesomeness where you 360 mid-air black-jacked that guy while stealing the crown and shot out the lights in time to sneak away with 0 score and it was basically the coolest thing ever but you weren't recording on FRAPS cos you forgot to press a button...

// gabe is god, I reddit on reddit so it must be true, I don't pirate games because it's wrong - I'd rather throw $50 at a big studio for a game that I will complain about on reddit and leave a poor review. I don't trust free meals and I'm scared barbarians from other places. Also, I like to watch porn while I play and unless I have an overlay with web and chat - I have no porn or social life.



#487 AluminumHaste

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Posted 05 May 2017 - 07:48 AM

Shadowplay has always been finicky for me, I've had really good success with OBS Studio.

FRAPS works but it's resource heavy. I haven't tried the Steam Broadcast because I don't have fast internet.


I always assumed I'd taste like boot leather.

 

#488 teh_saccade

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Posted 06 May 2017 - 03:16 PM

The latest GeForce experience, dated 05/05/17 and associated drivers appear to have ironed out any creases - it works very well for me now - changing the cache directory to be an SSD that does not contain the game has improved performance impact to the point where idk it's even running, bar the icon.

FRAPS has for... a decade? always proved to be very difficult and time consuming to work with, due to the naming and number of files it can produce, as things such as DSR and resolution of software and game increases (even filling up a 2tb hdd on long play).

I will try OBS for long-play record and go back to on-screen timer and notation of this for event, as this was what I would use for streaming - however... Not streaming for public, as I have said, screenshare or steam-broadcast is a good option.

Thank you for the advice.

 

// my concern is how to broadcast the game to a curator group and get them to watch over steam, rather than rely on posting video links in announcements that few people read.


Edited by teh_saccade, 06 May 2017 - 03:17 PM.


#489 Bikerdude

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Posted 06 May 2017 - 06:31 PM

Does anyone mind if I move this discussion to its own thread?



#490 teh_saccade

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Posted 06 May 2017 - 08:06 PM

It's kinda discussing how to use Steam to provide more coverage for TDM using different methods on Steam - i guess it warrants its own thread but - idk if it's worth pursuing further, considering...

 

All very well being number one on greenlight but if the game can't get on Steam due to all the incorporation and costs and stuff, and this was an opportunity to expand the game's player-base or re-garner interest - missing out on the opportunity / zeitgeist might be a shame.

I got nothing further to add, was merely responding...

No-one else seems to be coming up with ways to further TDM on steam while "it's a thing" and it's not gonna "a thing" forever...

I'll go sit over in the quiet corner for a bit.



#491 wesp5

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Posted 07 May 2017 - 03:39 AM

All very well being number one on greenlight but if the game can't get on Steam due to all the incorporation and costs and stuff, and this was an opportunity to expand the game's player-base or re-garner interest - missing out on the opportunity / zeitgeist might be a shame.

Is this already a fact or only a speculation of your part regarding TDM?



#492 teh_saccade

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Posted 12 May 2017 - 08:35 AM

I'm unsure as to what you are asking, wesp..?

Spoiler


(spoilered so Bikerdude doesn't have to)


Edited by teh_saccade, 12 May 2017 - 08:41 AM.

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#493 teh_saccade

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Posted 12 May 2017 - 08:43 AM

TL;DR - any press is good press, so long as they spell the name right.



#494 teh_saccade

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Posted 30 May 2017 - 01:42 PM

I have been snooping around the TDM server again... I do it to help, since this appears to have been overlooked in the past several years.


Attached File  graph.png   6.56KB   0 downloads

 

 

Here is a graph that displays pagelandings on tehdarkmod.com - from this it is possible to extrapoloate some external data relevant to the greenlight statistics.

I would appear that the graph might corrolate with the appearance of TDM and greenshite, so it might provide evidence to say that TDM at #1 spot on the steam platform has had a positive impact on the game's profile, according to analytics such as this.

 

Shortly before the latest peak was the time I suggested involving press, to further interest in TDM.

 

These data might be used to prove the point that the viral interest in TDM, despite steamwork's hoop-jumping, has had a beneficial effect.
For the team, I hope that this is encouraging.

 

Attached File  trust.png   8.8KB   0 downloads


Also, where trust rating for the site was rather low due to some glaring holes that would have been very easy to exploit - it is slowly increasing since a proxy-chained, masked a syn-flood in Aug 2016, hidden within a large, global spam-bot/zombie download of the largest assets (iirc a css file for main page), so as to appear as a false bot-driven DOS attack by flooding the server with requests for the largest file to download while goofing the server into a loop that would require manual intervention to fix.

 

Spoiler

 

The site is becoming more secure as traffic increases.

This is a good thing.

 

It stops people from attempting to take TDM down (there are many malicious/script-kiddies on steam), to ensure the ship isn't leaking or - in the case of random internet users - simply because they can or want.
This is important as, the more traffic there is the more likely you're gonna get a bad driver who causes an accident cos they're drunk...

Please don't sue me, Demagogue.

 

Spoiler

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#495 Springheel

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Posted 30 May 2017 - 02:03 PM

I would appear that the graph might corrolate with the appearance of TDM and greenshite, so it might provide evidence to say that TDM at #1 spot on the steam platform has had a positive impact on the game's profile, according to analytics such as this.

 

 

No doubt it did, although it's interesting that the graph seems to take off in January and the Greenlight and 2.05 release wasn't until February.


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#496 teh_saccade

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Posted 30 May 2017 - 02:43 PM

Good spot, Springheel - the update from TDM 2.03 to 2.04 was released around 4th Jan 2017..?

Therefore, it might be considered that the intial spike in Jan. was due to the pagelandings of those who were updating via the domain, rather than moddb (2-300 downloads only) or remembering the TDM update (that failed for me, due to being outdated /CRC errors/ etc...).

I could find no evidence of increased mention of TDM (although, strangely, 2.61% of traffic to the site came from the search-term, "nhobr1more"), so the update at the start of the year remains the only explanation I can think of for the aberrant spike in activity for that period.

 

// to double alexa ranking in such a short time is no minor feat - a small advert for a stealth-related game (eg, hitman, released Jan17) on the front page would've netted enough to pay for TDM hosting for a fair while.


Edited by teh_saccade, 30 May 2017 - 02:56 PM.


#497 lowenz

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Posted 07 June 2017 - 11:59 AM

And now? Greenlight closed.


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#498 AluminumHaste

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Posted 07 June 2017 - 01:44 PM

We were approved already, we're good have no fear

I always assumed I'd taste like boot leather.

 

#499 TheUnbeholden

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Posted 12 June 2017 - 01:38 PM

Correct. This only affects peoples projects who have yet to be admitted to steam.






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