So I was going to (and forgot until now) log a bugtracker for a DR issue Destined and I found, but I guess the bugtracker is for TDM bugs only so I'll just drop this here:
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Posted 27 September 2017 - 03:58 PM
Don't know if this is fixed in later versions but this is the version i'm using for now, a Doom 3 model (lwo) that worked fine in past DR versions and works fine ingame, gets totally corrupted in the DR views, polygons get stretched all the place, and the DR console prints this error:
PICO_WARNING: LWO loader discards any geometry data not in Layer 1 (2 layers found)
Edited by HMart, 27 September 2017 - 03:59 PM.
Posted 28 September 2017 - 01:23 AM
I'd have to see that specific model, I guess. Sounds like the LWO loader doesn't like it.
The warning about the model having more than one Layer is a clue though. Does the game consider the geometry stored in the other layers?
Posted 28 September 2017 - 07:34 AM
Hello greebo, the Doom 3 model is in the following place "models/mapobjects/hell/guardianroom/guardianroom.lwo", is a medium size open space, made of big blocks with a flat ground and with lava, is not a closed model. If the game considers geometry stored in other layers, i don't really know but the model works fine ingame so it perhaps does.
edit: opened the model in Modo and it indeed has two layers, the objects in the second layer do not show up in game, so this seem to indicate the game ignores geometry on other layers, why id software artists would put geometry in a second layer when it is ignored is anyone guess.
Edited by HMart, 28 September 2017 - 07:51 AM.
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