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TDM 2.05 official introductory missions


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#151 montag

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Posted 15 March 2017 - 12:58 PM

Found a bit of free time, so loaded up 2.05. A New Job was loads of fun! I played the first version, but managed to avoid the ring bug. Imho, it does a great job of introducing TDM to what is sure to be a large number of new players. (cuz Steam) Gratz, and thanks to you all who make TDM possible!

 

BTW, maybe not the right place for this, but on the thedarkmod/missions page this line might need to be updated?

 

New players: be sure to start with the Training Mission, included in your TDM download. Tears of St. Lucia, also included, is an excellent introduction to TDM missions.


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#152 Nico A.

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Posted 15 March 2017 - 03:38 PM

Well, there is a third mission in the storyline that finishes the arc.


Ah, I didn't knwo there was something planned already. Would be sad if this third mission wouldn't see the light of day, so I hope someone experienced offers his/her help.
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#153 montag

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Posted 18 March 2017 - 01:44 PM

Managed to run through Tears of St. Lucia yesterday! I had forgotten what a great mission this is. Loved the new additions, at least some things seemed new to me.

Spoiler

Add my name to the list of people waiting for the third mission!


Edited by montag, 18 March 2017 - 01:46 PM.

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#154 Springheel

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Posted 19 March 2017 - 08:07 AM

Spoiler

 

Glad you liked it!


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TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#155 Anderson

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Posted 22 April 2017 - 03:44 PM

Both the first mission and St. Lucia are better. Minor tweaking goes a long way as was shown in the NHAT update. In fact this and NHAT should probably be among the recommended first missions to play around for new people to start.


 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#156 chakkman

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Posted 13 May 2017 - 07:41 PM

Managed to run through Tears of St. Lucia yesterday! I had forgotten what a great mission this is. Loved the new additions, at least some things seemed new to me.

 

+1 for that. It's been a while since i last touched TDM. Played Tears of St. Lucia through yesterday, and The Account Part 1. Was fun once again. :)


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#157 DeusXIncognita

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Posted 04 December 2017 - 12:31 AM

Ran through the reworked mission today. Was fine, although a few issues I had with St. Lucia still persist. But being able to pick up things without alerting everyone definitly helped in the experience.

Spoiler


#158 Springheel

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Posted 04 December 2017 - 08:45 AM

They are

Spoiler


TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#159 Petike the Taffer

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Posted 29 January 2018 - 07:22 AM

I'd like to ask about the current version of The Tears of St. Lucia.

 

I've been in the process of translating this FM during the last two months. However, even with the translation fully completed and now part of a separate "..._l10n pk4" file for the mission folder, little of my translation seems to be working. The objectives show up translated, which is certainly good, but all the readables in the mission remain the same. Do they use fonts that aren't used by readables in other FMs ? I've had a look as the appearance of St. Lucia's readables, and they seem custom to me, rather than just the two different fonts used in most FMs.

 

I have no problem with custom fonts for missions, but the long-term issue with these is that they effectivelly prevent any sort of l10n efforts aimed at TDM FMs. If you have to figure out every single font separately, and even the translation of the .lang file from the strings folder affects almost nothing, then there is not much of a point to translating the mission at all. At the very last, I feel that a future update of St. Lucia should use fonts that are the same as in the other FMs (including A New Job and the Training Mission).

 

Additionally, the current version of A New Job is untranslatable. It lacks a strings folder and the relevant .lang files housed there. Could a future update of ANJ include the strings for it, if possible ?


Edited by Petike the Taffer, 29 January 2018 - 07:25 AM.

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#160 Springheel

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Posted 29 January 2018 - 08:36 AM

The problem with translations is that once a mission has been converted into strings, you cannot use the readable editor to make any modifications.  Dark Radiant does not understand string files.  It's also irritating to have to adjust briefings and inventory names, since you have to manually look up from the string file what everything is, and can only test changes by running the game.  Translations might be fine for missions that aren't expecting any future revisions, but St. Lucia has been updated multiple times, and every time the translations made life more difficult.


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TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#161 Petike the Taffer

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Posted 30 January 2018 - 05:03 AM

The problem with translations is that once a mission has been converted into strings, you cannot use the readable editor to make any modifications.  Dark Radiant does not understand string files.  It's also irritating to have to adjust briefings and inventory names, since you have to manually look up from the string file what everything is, and can only test changes by running the game.  Translations might be fine for missions that aren't expecting any future revisions, but St. Lucia has been updated multiple times, and every time the translations made life more difficult.

 

That's okay then. Since the official mini-campaign is bound to undergo revisions in the future, maybe it would be for the best to leave the current two missions untampered until they're considered permanently finished. It's a bit of a disappointment for me, because it might take years now to get my l10n's into those FMs.

 

As long as I can finish the l10n for the Training Mission, I think that'll suffice for now. I'll try to focus on that and iron out the remaining issues. The Training Mission is more or less set in stone by this point, and given that it's a tutorial, I feel there is a higher demand for translating it than the other official missions. So, a focus on the Training Mission it is...


Edited by Petike the Taffer, 30 January 2018 - 05:03 AM.

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