the help button on some rotate doesn't make any sense.
on a atdm:switch_flip its - Defines the rotation angle the mover should use. This values will be multiplied by 1 or -1 depending on whether the mover should be opened or closed.
what are the rotate 0 0 0 on the atdm:switch_flip are they x y z or like on the door y z x
on a atdm:mover_door its - Set Y Z X rotation axes (world for brush door, origin if model), eg, 0 90 0 rotates 90 clockwise (default) 0 -90 0 rotates 90 anti-clockwise.
this needs anti-clockwise/counter-clockwise.
on a atdm:mover_door_sliding translate is - Defines the translation vector applied to the origin of the mover, from start state to end state. This vector moves the mover on (t)he axis as specified. If you want to have a sliding mover only, with no rotation, you must set rotate to 0 0 0 as the default is to rotate it 90 degree.
what the reference to rotate for, the default is 0 0 0 on rotate on this entity, and its a translating door what do the 0 0 0 represent in the translation is it x y z or like on rotating door is it y z x
assuming that someone knows the answer for values that exist as 0 0 0 for x y z or z x y or y z x on a help button is no help what so ever.