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Let's Map TDM With Sotha: The Bakery Job


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#76 Judith

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Posted 06 March 2017 - 05:01 AM

 

Interesting, you never step learning. Looking into it, the used algorithm is called spectral noise gating and it is actually quite simple. I should really get more into audio signal processing. :-)

 

This is a good place to start:

 

This channel, along with Curtis Judd Audio, is very good, I learned a lot from this guy. At one point it basically saved my recording, it was a concert in very unfavourable conditions, and with constant hum from nearby lamps.


Edited by Judith, 06 March 2017 - 05:02 AM.

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#77 Sotha

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Posted 06 March 2017 - 02:07 PM

The beta version is up. Anyone can download it, betatest and give comments here. I'll wait a few days and then fix the stuff that is to be fixed.
 
If you want to play the bugfree final version, DO NOT download the beta version, but wait just a little longer for the final version. Play the beta version only if you want to participate in the betatesting.
 
Get the beta here:
Betatest has ended.
 
What is betatesting?
I've made the mission to as complete form as I can. Now it needs to be tested so that if there are some critical bugs, they can be fixed before the mission gets to the wider audience. At this stage, I am only interested in bugs: things that are broken and do not work. I will no longer redesign anything. I will just fix the obviously broken stuff you find and then the mission is finalized.
 
The final video is being encoded now and will be uploaded later.
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#78 Sotha

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Posted 06 March 2017 - 03:09 PM

And here is the video:

 

Part 12: Briefing & Packaging


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#79 gnartsch

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Posted 06 March 2017 - 03:53 PM

A few findings during my short beta-testing:

Spoiler

Edited by gnartsch, 06 March 2017 - 03:58 PM.


#80 OGDA

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Posted 06 March 2017 - 04:49 PM

Hello Sotha,

 

here are a few findings and suggestions:

 

Spoiler

 

 

I extremely enjoyed your Let's map and I hope you'll make other ones, superb work! :)


Edited by OGDA, 06 March 2017 - 05:13 PM.


#81 Sotha

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Posted 08 March 2017 - 01:07 AM

Thanks for testing, OGDA and gnartsch! I think two test runs are enough for such a small map, so I'e ended the betatest.

I'll do the "final fixing pass" -video and release the mission hopefully this week. Daughter has been ill, so delays are probable.
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#82 Sotha

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Posted 09 March 2017 - 02:46 PM

Cheers! It is done! Mapping completed. Final video uploading.

 

Some stats:

Introduction  5mins

Modules 28min

Basic geometry 30min

Basic Backyard 24min

Interior details 64min

Backyard details 12min

Lighting 39min

Monsterclip 67min

Objectives&Readables 37min

Sounds 13min

Finalizing  34min

Briefing & Packaging 10min

Betatest Fixes with exterior extension 18min

 

Total 381 minutes. That is 6.35 hours.


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#83 grayman

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Posted 09 March 2017 - 03:02 PM

Astounding!

Thanks for this.

#84 Sotha

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Posted 09 March 2017 - 05:10 PM

Video ready here.

Part 13: Betatest Fixes


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#85 Springheel

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Posted 10 March 2017 - 11:19 AM

Six and a half hours is pretty impressive.  It would be interesting to have some kind of contest to see what the shortest time to create a complete mission could be.  If you used existing modules and prefabs, for example, could you do a decent, simple mission in 3 hours?  



#86 Sotha

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Posted 10 March 2017 - 11:44 AM

@Springheel,

thanks!

 

Indeed, such a contest would be fun. 10 hour contest or something. The problem is that if time is cut, so is probably mission quality as people cannot make their stuff as good as they wanted.

 

I do not know what would be possible in 3 hours. Possible a one to two room mission.

 

In this mission, I made the modules in 30min and spent 30min to lay the basic geometry (placed the modules themselves.) But I spent over 60 min in monsterclipping + over 60min in interior details. So in this analysis the main time drain is monsterclipping and detailing. Modules do not help optimizing these tasks. I do not know how these could be done more efficiently.


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#87 Springheel

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Posted 10 March 2017 - 01:49 PM

I want to do some more videos showcasing my module sets, but after that I might take on this challenge.  A speed build video.


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#88 Sotha

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Posted 10 March 2017 - 02:01 PM

I want to do some more videos showcasing my module sets, but after that I might take on this challenge.  A speed build video.

 

Excellent! Can't wait to see it! :D


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#89 Obsttorte

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Posted 11 March 2017 - 04:36 AM

Modules don't have to restrict to architectural pieces. You can use detailing models either. I mean, we basically have such things already like dirt piles etc..

 

SEED is also a good way to add details very fast, although it can be buggy from time to time. I've used it to add the grass on the outside of my 'Builder Roads' FM.

 

Using scripts could also be of help. You place an empty shelf in you map and a scriptobject on it automatically fills it with suitale objects.


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#90 Melan

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Posted 11 March 2017 - 07:33 AM

I would be up for a contest - actually, I am planning a small map that's using 2.05 assets, although that doesn't necessarily mean the modules - but it'd have to be 2 weeks minimum, like the 2015 Halloween mini-contest. You can build, polish up and release a mission under 2 weeks without cutting corners or delivering an untested mess.


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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#91 charisma

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Posted 29 March 2017 - 01:19 PM

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I like your videos a lot! Very well done. For me it was very inspirational. I even started to make my own map :P


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#92 Sotha

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Posted 29 March 2017 - 11:23 PM

I am glad to hear that! This is exactly what I was hoping for when I decided to make the video series, so thank you!

Best of luck with the project, enjoy, and remember to ask for help in the editor's guild part of these forums if you run into trouble!
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#93 NeonsStyle

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Posted 30 March 2017 - 02:43 AM

Yeh awesome series, so many good ideas, and learned some cool little tricks. So helpful, thank you Sotha. :)


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I have a small YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

 

 


#94 Nightcrawler

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Posted 19 June 2017 - 07:22 PM

In my opinion that video series is one of the best currently available resources - if not THE BEST - for new mappers to start. It's such a pity that it now got buried on site 2 of the Editors Guild Forum.

I think it should be pinned on the top of this forum instead, so that people inclined to start mapping can easily find it. Shouldn't it?



#95 Springheel

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Posted 19 June 2017 - 07:43 PM

It is very valuable, no question. There is a link to it from the top of the A to Z wiki guide, which is where most new mappers would start, as well as in the "Important Editing Link" thread that's pinned in this forum.





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