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Using Springheel's 2.05 Modules [download in OP]


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#101 Springheel

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Posted 31 May 2017 - 01:51 PM

I think I made the same request for half-walls in the bugtracker issue for module issues

 

Making the textures seamless on half-walls can be tricky depending on what you want to do with them.  If you show me an example of what you'd like to accomplish, I can look into it.


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#102 Bikerdude

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Posted 31 May 2017 - 01:56 PM

If you show me an example of what you'd like to accomplish, I can look into it.

Will do.



#103 grayman

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Posted 31 May 2017 - 03:04 PM

I made 'half-left' and 'half-right', and use the appropriate one for proper tiling. Since I only need to use one half-wall in any situation, this covers anything I need to do.

I.e.,

Half-left/full/full

Full/full/half-right

#104 Springheel

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Posted 31 May 2017 - 03:05 PM

What module set are we talking about?


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#105 refl3ks

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Posted 31 May 2017 - 06:10 PM

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Here are just a few of the pictures. This was just a sample mission I made to test out these modules.
 
MtIJpcW.png

X1dAO3f.jpg

ScURcok.jpg

wypn2jt.jpg

zSR4ydo.png

aJ77orD.jpg

5arGYZq.png

ZHsOQuX.jpg

Edited by refl3ks, 31 May 2017 - 06:12 PM.

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#106 Springheel

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Posted 31 May 2017 - 06:20 PM

Wow, beautiful work!  :wub:

 

You've done some creative things with them, and I love the atmospheric lighting you've chosen.  I assume you've mapped before?


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#107 refl3ks

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Posted 31 May 2017 - 06:36 PM

Wow, beautiful work!  :wub:
 
You've done some creative things with them, and I love the atmospheric lighting you've chosen.  I assume you've mapped before?


Thank you!

I've mapped for CS:Source and CS:GO for around four years (Hammer editor very closely resembles Dark radiant, so it was only a slight learning curve). I jumped on Dark Radiant
around a year ago with many breaks in between.
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#108 grayman

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Posted 31 May 2017 - 09:17 PM

What module set are we talking about?

 

I've made the half-left and half-right models to match 'exteriors/ext_mansion01/ext_mansion01_wall01.lwo'. I'm using this exterior model for both exterior and interior of a stone mansion, with different skins for inside/outside.

 

interior.jpg

 

exterior.jpg

 

I've also made a single halfwall for 'interior_set01', where I'm using different wallpapers, which appear to tile ok on a 64-unit width. 

 

ws4.jpg


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#109 Bikerdude

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Posted 01 June 2017 - 02:28 AM

Wow, beautiful work! 

+1

 

My only feedback/crit is the haze affect around the lights is thats it sticks out like a sore thumb a bit.

 

Would love to run around inside this map, are there plans to make it into a full mission..?



#110 Melan

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Posted 01 June 2017 - 03:37 AM

Very nice shots, refl3ks! That's putting those modules to very good use.


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#111 nbohr1more

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Posted 01 June 2017 - 07:39 AM

+1
 
My only feedback/crit is the haze affect around the lights is thats it sticks out like a sore thumb a bit.


@refl3ks: Check out the particle glares in the mission: Thief's Den 2: Chalice of Kings. I took the original
glares that look sorta like what you're using and improved them to be more volumetric and subtle.
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#112 refl3ks

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Posted 01 June 2017 - 10:19 AM

I appreciate all the feedback!
@bikerdude I'm planning on making it a full mission, Im pacing myself so that I don't burn out too soon. I also hate that haze, @nbohr1more thanks for suggesting a better one!
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#113 Bikerdude

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Posted 01 June 2017 - 11:33 AM

We actually already have a very good one, but I would interested to see the one nbohr is referring too..



#114 Goldwell

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Posted 01 June 2017 - 12:32 PM

Those screenshots looks amazing refl3ks, great use of Springheel's modules there :)


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#115 nbohr1more

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Posted 01 June 2017 - 12:54 PM

We actually already have a very good one, but I would interested to see the one nbohr is referring too..


LOL, you forgot about these already ;) (glares on lights and torches):
 

chalice4606.jpg

 

chalice6332.jpg


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#116 Bikerdude

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Posted 01 June 2017 - 01:18 PM

LOL, you forgot about these already ;) (glares on lights and torches):

Are these in the core mod, if not why not?



#117 nbohr1more

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Posted 01 June 2017 - 01:40 PM

Are these in the core mod, if not why not?

 

I think there was a little debate about whether our core assets should have this type of glare.

This was my demo about why I thought it should be the case.

 

Nobody has commented on the pros and cons of the change in this mission.

 

That said, I suppose I could create alternate entity defs with "torch_with_3D_glare" names or something like that if nobody objects.


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#118 rich_is_bored

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Posted 01 June 2017 - 11:31 PM

IMO, those lamps don't look bright enough to have coronas that size. The torches look about right though.



#119 Springheel

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Posted 02 June 2017 - 06:48 PM

The window talk was getting lengthy so I've given it its own thread:  http://forums.thedar...ow/#entry407113


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#120 refl3ks

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Posted 04 June 2017 - 11:49 AM

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here is the latest shot with the recommended light sprite.

Ar0UALG.jpg


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#121 nbohr1more

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Posted 04 June 2017 - 11:51 AM

It looked amazing before, this is just icing on the cake. :) :wub:


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#122 Springheel

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Posted 04 June 2017 - 11:52 AM

Wow, that's some beautiful fog effects on those rooftops!  :wub:


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#123 refl3ks

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Posted 04 June 2017 - 11:55 AM

It looked amazing before, this is just icing on the cake. :) :wub:

 

Thank you, those previous sprites bugged me :D ! 

 

Wow, that's some beautiful fog effects on those rooftops!  :wub:

 

Thanks! I'm trying to use thief 4 as a graphical reference. I love fog because it adds distance, depth and verticality. 


Edited by refl3ks, 04 June 2017 - 11:58 AM.


#124 Goldwell

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Posted 04 June 2017 - 12:02 PM

Far out that is looking amazing!!

 

I love your use of the fog to detail depth and use of lighting as well.


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#125 refl3ks

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Posted 04 June 2017 - 12:19 PM

Far out that is looking amazing!!

 

I love your use of the fog to detail depth and use of lighting as well.

 

Thank you. I'm just hoping it will run on majority of computers. I have a 980 ti and I don't have any performance dips just yet.





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