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Using Springheel's 2.05 Modules


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#51 AluminumHaste

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Posted 01 March 2017 - 09:26 AM

I don't think there is anything wrong with offering an honest appraisal guys.  Just because of recent blow ups, lets not discourage nor be afraid of letting people offer honest critique.

 

:P the issue I was having is that we've had the honest critique, several times now. It's time to move on and stop beating this dead horse, but it's back again this morning.

Let's Move ON! :)


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I always assumed I'd taste like boot leather.

 

#52 grayman

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Posted 01 March 2017 - 09:48 AM

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Some folks have seen screenshots from my WIPs since I started working with the new modules.

 

For those who haven't, here are some examples of what can be done.

 

WS4: The Warrens

 

ws4_warrens_2017-03-01_09.24.39.jpg

 

ws4_warrens_2017-03-01_09.25.31.jpg


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#53 grayman

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Posted 01 March 2017 - 09:48 AM

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WS5: Deceit

 

ws5_deceit_2017-03-01_09.28.19.jpg

 

ws5_deceit_2017-03-01_09.29.02.jpg


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#54 New Horizon

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Posted 01 March 2017 - 09:49 AM

Beautiful work! :)


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#55 New Horizon

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Posted 01 March 2017 - 09:51 AM

 

:P the issue I was having is that we've had the honest critique, several times now. It's time to move on and stop beating this dead horse, but it's back again this morning.

Let's Move ON! :)

 

I know, but being a message forum it is often too easy to take away a negative from almost any statement.  Just trying to help keep things in perspective.  Everyone here has the mod in their best interests.

 

Also, I think it's extremely important that everyone fully understands and is on the same page about this.  The Square Enix forums drive me crazy with this kind of stuff, talking about Viktoria here, where I've had posts edited for no logical reason.  I can't remember exactly what it was, but I had a link removed from my post once for ..er, I think it was sharing something that was a copyright infringement, but she hadn't even checked the link and it wasn't infringing on anything.  Didn't ask me to remove it first or even inquire as to whether it was illegal, just gone.

 

Best practice is to ask first, make edits later. :)  Right? haha


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#56 grayman

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Posted 01 March 2017 - 09:53 AM

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WS8: At Wood's End

 

Very little set dressing, mainly architecture at this point.

 

ws8_woodsend_2017-03-01_09.30.31.jpg

 

ws8_woodsend_2017-03-01_09.31.45.jpg

 

 

 

The upshot is that, after a momentary learning curve regarding the module origins, this stuff goes up pretty quickly, and can give you nice detailed results.


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#57 Springheel

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Posted 01 March 2017 - 10:22 AM

Apparently I'm out of likes, so :wub:


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#58 AluminumHaste

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Posted 01 March 2017 - 11:01 AM

Best practice is to ask first, make edits later. :)  Right? haha

 

I don't have edit power.....you're safe from me.


I always assumed I'd taste like boot leather.

 

#59 AluminumHaste

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Posted 01 March 2017 - 11:02 AM

Oh Jesus Christ Grayman!!! You can't DO THAT!!!

 

If you're going to post images like this, you NEED to include the complementary towel for drool/jizz cleanup!!!!

 

No I have to explain to coworkers I wasn't looking at porn, and they're not going to believe me!


I always assumed I'd taste like boot leather.

 

#60 grayman

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Posted 01 March 2017 - 11:46 AM

:ph34r:



#61 Bikerdude

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Posted 01 March 2017 - 02:39 PM

I like the very last shot, in the way the steps blend into the adjacent wall. On that shot the only crit is having a torch instead of a lamp on the outside - for such a well to do building.



#62 Obsttorte

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Posted 01 March 2017 - 04:39 PM

 

 

The upshot is that, after a momentary learning curve regarding the module origins, this stuff goes up pretty quickly, and can give you nice detailed results.

 

nuff said


FM's: Builder Roads, Old Habits, Old Habits Rebuild
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#63 HMart

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Posted 01 March 2017 - 09:51 PM

The upshot is that, after a momentary learning curve regarding the module origins, this stuff goes up pretty quickly, and can give you nice detailed results.

 

Fantastic work this shows how fast modular level making can be, again my kudos go to Sprinheel (sorry for all the constant praise but you deserve it  ;P )  and also greebo for making two of the most important features in DR for kit bashing, grouping and model scaling!


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#64 Springheel

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Posted 03 March 2017 - 12:14 PM

Next episode is up.  The Thieves' Highway:

 

 


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#65 Springheel

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Posted 11 March 2017 - 05:18 PM

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Next episode is up.  This one finishes off the street and demonstrates edge models, stone models, and the plain_stone02 set.

 


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#66 grayman

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Posted 11 March 2017 - 09:13 PM

Very nice. And quick.



#67 Springheel

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Posted 18 March 2017 - 12:29 PM

Next episode is up.  This is a short one, going over some performance tricks when using modules, including LOD and hide_distance.

 


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