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TDM on OS X (test build)


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#26 teh_saccade

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Posted 22 March 2017 - 10:58 AM

Dude... apart from all the games already available for Mac -

 

- http://store.steampowered.com/macos

https://www.kali.org/

 

occasionally use it to run virtual machines for win/osx test purpose. confuses people.


Edited by teh_saccade, 22 March 2017 - 11:15 AM.


#27 freyk

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Posted 24 March 2017 - 07:45 AM

Successfully tested the updater on a mac os x sierra vm.

#28 greebo

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Posted 24 March 2017 - 07:48 AM

Nice to hear, thanks.



#29 freyk

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Posted 24 March 2017 - 08:12 AM

And updated wikiarticle: Installation on Mac OS

Edited by freyk, 24 March 2017 - 08:12 AM.


#30 Bikerdude

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Posted 24 March 2017 - 08:24 AM

I have yet to test the game, as my MP has a BT reception problem (known issue), so am building a DIY external antenna. So will complete my testing of TDM either this weekend or next week once the MP is backup.



#31 freyk

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Posted 25 March 2017 - 04:54 AM

I'm working on a new version of the tdminstaller mac.
This installer places the tdmfolder in the systems library folder (/Library), add some launchers (for the updater and binary) to application folder (/Applications) and set the permissions.

Iceberg doesnt let me install TDM in the users library and application list.
Because the updater doesnt have a gui, i decided to create a launcher that opens the terminal and starts the updater.

Could someone please test this package?
(source)
extract the zip and run the package. Then run the updater launcher from the appliations folder.
Its possible that you get a "unindentied developer" error. you can ignore this, but please tell me when you get this.
To delete this testversion, remove darkmod folder from the library and the tdm applications from your applications folder.

And if you dont have a mac, you can also run on a vm.

Successfully tested the updater on a mac os x sierra vm.

But i cant run tdm, because tdm says that it cant find a opengl videocard.

todo:
placing the tdm folder in /library/application support
Give the launcher apps a icon.
Make a theme for the gui.

Attached Files


Edited by freyk, 25 March 2017 - 11:46 AM.

  • nbohr1more likes this

#32 freyk

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Posted 25 March 2017 - 11:50 AM

@nbohr1more
It is not smart to upload the a 205 mac binary to moddb,
when it doesnt have an installation manual (and other documentation like readmes and licences), things zipped and not tested properly. :angry:
New users dont know now howto install and run tdm.
Please repackage it or make it undone. Thanks.

Edited by freyk, 25 March 2017 - 01:36 PM.


#33 greebo

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Posted 25 March 2017 - 01:49 PM

Please note that the builds above are test builds, compiled against the osx branch (based on the 2.06 sources) in SVN, so that's why 2.06 is also the version tag the game console should print out. I didn't plan this to be an "official" build for immediate release or packaging. If it works for users, that's fine, as well as giving them instructions on how to run them of course, but it's definitely not 2.05 and it's not official.

 

I just put this out for mac users to test and give feedback (and I'm indeed grateful getting any feedback, this is appreciated) - in the successful case I was going to merge the changes from the osx branch back into trunk, from then on it's the team decision when to put out an "official" Mac build (whether it's a "2.05"-based one or whether to hold it back until the future 2.06 release - that's not my decision).

 

(At any rate, to be fair one has to note that the moddb download link above actually has installation instructions right below the download link in the description field. Just wanted to point that out. There's definitely no reason to become angry about anything, neither.)



#34 freyk

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Posted 25 March 2017 - 01:54 PM

Im sorry,nbohr1more. didnt clicked in the "read more" button to see the instruction. Imho this has also be packed.

And in that instruction on moddb, a step musto be described howto set execute-permission at the updater.

Edited by freyk, 25 March 2017 - 02:01 PM.


#35 nbohr1more

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Posted 26 March 2017 - 01:12 AM

I changed the description to "Beta" and added a link to our installation wiki
to clear up any confusion.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#36 Bikerdude

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Posted 27 March 2017 - 02:12 PM

Found a bug thats a potential show stopper -

 

Tdm runs in a window, I click into the TDM window and the mouse works as expected. But once I click back into the window I have hold down click to move the mouse cursor. Or in addition to the above the OS mouse cursor is still visable and unmoving and the TDM cursor is moving (albient while having to hold down click)

 

@Greebo would you like to record a video of this..?



#37 greebo

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Posted 27 March 2017 - 10:26 PM

Not sure about this. Is it a reproducible phenomenon? (Also not sure whether I can do anything about it.)

#38 Bikerdude

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Posted 28 March 2017 - 07:30 AM

Not sure about this. Is it a reproducible phenomenon?

Yup, I only rebuilt the mac with Serra (10.12.3). Will see if I can find a copy of the El-Capitan installer.






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