Delay / Lag when selecting a lot of vert point simulaniously:
Just created a FS model of a spiked fence with a lot of vert points, and DR locked up for several seconds, anyone else seeing this..? if yes will lock a bug tracker.
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Brush and patch selection:
If you have a brush where one side is is caulked, and then you have caulk filtered, you can only move said brush bt selecting the side/edge that has another texture on it -
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