Greetings, as there seem to be few or no(?) visible developments getting the antiquated TDM codebase looking like something that came out this decade - what about taking all the TDM changes and forward porting them to a modern Doom 3 engine like:
Where you'd get (for 'free');
- 64 Bit support
- OpenAL - EFX == E.A.X.
- Better build support
- Lots of other fixes and things
- Ports for most platforms
What would be nice to know is the depth and scope of TDM 'features' inserted into Doom3.
The idea is to take bits from TDM (engine) itself that are unique and needed for TDM (mod) and re-insert these into a branch of dhewm3. Making a TDM-compatible dhewm3.
as the final result.
That way a modern, fast-moving codebase is leveraged immediately and TDM gains alot of goodies, without hair-pulling.
Edited by Melchior, 22 March 2017 - 06:02 PM.