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really loud music?


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#1 Sneaker

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Posted 27 March 2017 - 01:42 PM

Hello all, I've just played through a few missions for the first time (bundled ones and 3/4 of thief's den series) on version 2.05.  This is a blast!

 

On my system certain music is really loud.  It seems to be the "looping" track music stuff for some reason.  The ambient slider doesn't seem to do anything and the main sfx volume does work but it scales everything down.  I'm currently running it with sfx turned down but it isn't ideal.

 

I noticed it most egregiously in the Chapel Room in Thief's Den 3: Heart of the Lone Salvation.  It is deafening with headphones on.

 

Is this a known issue?  Or only my system? 



#2 Bikerdude

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Posted 27 March 2017 - 02:13 PM

hmmm, what OS and sound card are you running..?



#3 Destined

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Posted 27 March 2017 - 02:58 PM

Maybe this is related to the problem described by Gerberox here (post #9)? Although, I believe it was not resolved...



#4 Sneaker

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Posted 27 March 2017 - 07:24 PM

This is an older pc... I'm on linux (fedora 24) and onboard realtek ALC662 "6-Channel" HD Audio.

 

I gave a shot at looking in the pk4 and found the sound file for the chapel: "gregorian03_loop" and set the "s_volume" down to "-10" from "33" just to see what would happen...   I didn't notice any difference at all, but I don't know what I'm doing. :)

 

I did notice that lowering ambient volume to 0 does lower the volume a bit, but it's not zero... and, afaict, didn't affect the chapel music at all.



#5 Sneaker

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Posted 27 March 2017 - 07:55 PM

After a few more tests, the ambient volume slider does seem to work.  It's just only for some "sounds/music" but not others, which is what probably confused me.  I haven't found a way to reduce the chapel music which is quite jarring.



#6 freyk

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Posted 27 March 2017 - 11:37 PM

Can you make a log and post its content in a spoiler?

Edited by freyk, 27 March 2017 - 11:38 PM.


#7 Sneaker

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Posted 28 March 2017 - 05:08 PM

no problem. 

Spoiler



#8 demagogue

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Posted 29 March 2017 - 05:57 AM

0 means native volume.
Negative numbers decrease vol.
The falloff is decibles (log scale), so every 10 is like half the previous volume. -60 is off.
Positive numbers very quickly break the system. 33 would be like standing under a rocket launch (basically native volume cubed), so it gave up. Never use positive numbers, except maybe 1-4.

The slider applies to the location system, but I don't think to speakers.
An early confusion on my part led to bad tutorial info that led to early FMs using positive values that was later corrected.

I think that's most of the relevant info, that I know anyway. Not sure it helps or not.
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#9 freyk

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Posted 29 March 2017 - 08:58 AM

when i look at the tdm log and hear your complaints, i think its a driver issue.
I found on google several issues combining doom 3 and the brand of the onboard audiocard.

Edited by freyk, 29 March 2017 - 09:00 AM.


#10 Sneaker

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Posted 30 March 2017 - 08:02 PM

The slider applies to the location system, but I don't think to speakers.
An early confusion on my part led to bad tutorial info that led to early FMs using positive values that was later corrected.

I think that's most of the relevant info, that I know anyway. Not sure it helps or not.

 

Got it.  Thank you.  This is very helpful.

 

I found out that loading a saved game overrides the maps original values, so the s_volume changes I made weren't taking.  *slaps forehead*

 

A lot of the s_volumes in heart are set to positive values and chapel, as said, is way up at 33, and does use the classname "speaker".  Setting it to -10 worked once I restarted the map.... much better.  So I guess this is just incorrect values being set in the map itself.  I'm assuming I'm hitting the same issue in other maps as I'm playing through some older content first.  thanks!



#11 Lex

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Posted 27 April 2017 - 12:41 PM

I have similar problem. I play using 5.1 sound and everything is fine except the LFE channel (subwoofer). It's extremely loud (while playing music) comparing to not only other in-game sounds but comparing to other games as well.

Lowering the ambient slider doesn't help much as it lowers the music yes, but LFE channel appears so strong that it still outstands. Only if I set the ambient slider close to 0 it's ok, but I hear no music at all. I don't want to play without music as it would hurt the atmosphere.

Oh, I can of course control the subwoofer volume on the device itself (physically, I mean), but it's just strange that I play all games and watch movies with it set to 100% and playing the Dark Mod I have to set it to around 33%. Not to mention that it's tiresome to set it back and forth every time I play.

What I ask is - is there a way to configure somehow multichannel output for the game? See what's in charge for the LFE channel's strength? How does the game decide to make it so strong?


Edited by Lex, 27 April 2017 - 12:41 PM.


#12 demagogue

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Posted 28 April 2017 - 05:30 AM

If might help if you identified a specific sound at a specific place in a specific FM.
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#13 Lex

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Posted 28 April 2017 - 07:21 AM

A house of Locked Secrets, the sound which plays at Sir Henry's room (master's quarters).

 

Oh, I think I've just found it here:

ahouseoflockedsecrets.pk4\sound\Soundtrack\MainWing.ogg

But not in-game it plays fine as it coded into stereo so there's actually no LFE channel. The game sets it that way.

 

And that's not the only example. In other FM's there's a similar thing (depending on the track played). So basically it appears that the game sets ambient output using LFE channel and that turns out to be strong as hell. My neighbours sh*t themselves, I guess.


Edited by Lex, 28 April 2017 - 07:21 AM.


#14 New Horizon

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Posted 28 April 2017 - 07:28 AM

So, are there any noticeable differences between the tracks that do and don't play loud?  Is one Stereo vs Mono, for example?  Just wondering what could be going on.  Might have to look at the sound shaders.



#15 Lex

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Posted 29 April 2017 - 02:58 AM

They seem to be pretty much the same. Even the track I mentioned - it plays ok, not loud, except for the fact that it loads LFE channel too much. It seems that some of the tracks have a certain amount of low frequences. Normally that wouldn't go through subwoofer, because they're originally encoded in stereo and I have my receiver set to output the sound as it is (for example if there is stereo, then the track plays only in front speakers, without subwoofer). As I understand the game supports surround sound 5.1 (via OpenAL, I guess?). So when it takes all the sounds to make a 5.1 output it loads LFE channel too much with ambient which would be ok if it was done to a much lesser extent. I really think that the issue is not in tracks, but in how the game operates them while making 5.1 sound


Edited by Lex, 29 April 2017 - 02:59 AM.





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