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Set of Nested Arches for Cathedrals & Monestaries


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#1 NeonsStyle

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Posted 29 March 2017 - 02:36 AM

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Hey, 
 

I did this awhile back, saved one of them out as a module so they could be added together to make

a row of them. I did a lot of stuff like this back in the quake days, but of course couldn't be used

in that game, however they were all oversized, fortunately GTKRadiant can perfectly

resize brushes and patches without errors. :D

 

I made this when the first Harry Potter came out and tried to make Hogwarts in quake, didn't really work, but

the map still looks good. 

 

Rescale is further down.

 

nested_arches_zps1ogrjcak.jpg

 

[edit] Since this won't display anymore. Here's the link:

 

[/URL]">http://nested_arches_zps1ogrjcak.jpg


Edited by NeonsStyle, 23 May 2017 - 02:11 AM.

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#2 Bikerdude

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Posted 29 March 2017 - 03:06 AM

Nice!
 
You should take that a stage further by making all the intricate struts out of shaped patch tubes with the same textures as the lower floor supports
 
- I can show you an example if you like?

#3 NeonsStyle

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Posted 29 March 2017 - 03:19 AM

Oh I see what you mean, not sure that would work that well with the texture used on the pillars. You mean make the arches out

of the same texture as the pillars. I felt it needed to be different.


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#4 Judith

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Posted 29 March 2017 - 04:05 AM

It's a good idea, but the scale feels off. Since it's a gothic architecture, the columns alone should be like 96 or 128. Right now it looks like you can barely go under those arches.



#5 Sotha

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Posted 29 March 2017 - 04:12 AM

What Judith said. The pillars should be at least size of a man, preferrably taller. That makes the arches easier to monsterclip too, because you just need to monsterclip the pillar and the arch-work is above the AI you do need to think about it in terms of AI pathing.
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#6 Bikerdude

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Posted 29 March 2017 - 04:57 AM

This is a simple 30min task, so let me knock up something this evening.



#7 grayman

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Posted 29 March 2017 - 05:56 AM

Nice!

#8 NeonsStyle

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Posted 29 March 2017 - 08:55 AM

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It's a good idea, but the scale feels off. Since it's a gothic architecture, the columns alone should be like 96 or 128. Right now it looks like you can barely go under those arches.

 

[Edit] Rescale is above

 

That's not a problem, I can fix that in few minutes. I reduced this from the original by 40%, as the original was way out of scale. Here's

a rescale of it, only takes a minute to rescale in GTK Radiant. In Dark Radiant it takes much much longer, as XY & Z can't be all changed

in one step. You have to scale X, then Y then Z and that turns the object into a mess. Being able scale all XYZ in one go means

you can do perfect rescales. 

 

As for MC, that's easy too with something like this. Since you only need to clip those things that are an AI can reach. :)

 

arches2_zpsbubc91zh.jpg


Edited by NeonsStyle, 10 May 2017 - 01:23 AM.

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#9 Bikerdude

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Posted 30 March 2017 - 06:09 AM

got a copy of the prefab, as I would like to show you what I was referring too.



#10 NeonsStyle

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Posted 30 March 2017 - 08:56 AM

Sure I'll PM it to you Biker, I don't think it's ready for release yet,  as there's issues from porting it over from gtkradiant. 


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#11 Bikerdude

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Posted 30 March 2017 - 03:53 PM

Here is an alternative first draft on the arch, all snapped to grid, symmetrical and with some ornate windows -

 

Attached File  Neons_prefab_1.JPG   116.45KB   12 downloads

Attached File  Neons_prefab_2.JPG   104.27KB   4 downloads


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#12 NeonsStyle

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Posted 10 May 2017 - 01:20 AM

That is really nice BD. Originally, mine was to be used to open border a courtyard of a monestary. So I never gave

a thought to them as windows. 

 

I like it. I have a heap of prefabs I've done, eventually when I think they are good enough quality, I'll upload them for

the community. I want to learn modelling so I can make some nice furniture. 


Edited by NeonsStyle, 10 May 2017 - 01:22 AM.

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#13 NeonsStyle

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Posted 18 May 2017 - 03:17 PM

Here is an alternative first draft on the arch, all snapped to grid, symmetrical and with some ornate windows -

 

attachicon.gifNeons_prefab_1.JPG

attachicon.gifNeons_prefab_2.JPG

 

Just came back to see this, oh I see what you meant. Yeh mine is full patch tubes. I won't show it if it weren't :) 


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#14 Judith

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Posted 19 May 2017 - 01:31 AM

Here is an alternative first draft on the arch, all snapped to grid, symmetrical and with some ornate windows -

 

attachicon.gifNeons_prefab_1.JPG

attachicon.gifNeons_prefab_2.JPG

 

It looks good, although columns have those horizontal splits that don't contribute to their shape at all, since they're all straight. The same goes for arches' shape: until you give them a diffuse/normal that shows that shape, it won't be visible in the ambient light (your image image in lower left corner shows it best IMO).


Edited by Judith, 19 May 2017 - 01:32 AM.


#15 NeonsStyle

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Posted 23 May 2017 - 02:09 AM

Dammit, why does this forum keep removing images from posts? The original image is still there. 


Edited by NeonsStyle, 23 May 2017 - 02:10 AM.

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#16 Bikerdude

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Posted 23 May 2017 - 04:06 AM

I can see all the images on the thread, are you sure your not blocking any cookies..?



#17 NeonsStyle

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Posted 23 May 2017 - 05:23 AM

I can see all the images on the thread, are you sure your not blocking any cookies..?

 

Wierd. No I'm not. I've not changed any of my settings, but from today I don't see images anymore. I'm glad

others can though. So that's good. 

 

Thanks BD


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#18 taaaki

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Posted 20 August 2017 - 10:14 AM

The images thing appears to be more related to where the images are hosted. You're probably running into hotlinking (https://en.wikipedia...king#Prevention) protections from PhotoBucket.


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#19 NeonsStyle

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Posted 20 August 2017 - 10:53 AM

No, it's caused by Photobucket want me to pay to host my images, and have done that to force me to do it. I sent them a big

fat .|.. and moved to imgur lol


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