In working on things like debris, junk/litter and all kinds of organic scenes with rocks and bushes, I think it would be great and save a lot of time to have some tool that can import a number of something at once, randomly "scatter" and randomly rotate (with axis-restriction) large collections of mapobjects.
For example, a mapper would load in a bunch of such objects in one spot (even overlapping) with one operation, select the multiple objects, then perform the operations separately.
"Import #" ('import multiple') would be an extra feature of "Choose Model" dialog, I imagine to the left of Cancel/OK a field where the mapper can input the number of these objects to bring in at once.
"Scatter" would have a value that represents extent of area, so say the mapper types in "512", it would relocate/redistribute the group of objects in a 1024x1024 unit area. ...(if this could be done while also snapping to whatever geometry is connected below it, that would be a huge plus, but also much extra coding work, I imagine.)
"Rotate" (or 'randomize-rotation', for disambiguation) would take a simple X/Y/Z option and rotate everything at random (uniquely) by that axis only.
At the end, creating such random mess for organic scenes and dirty/destroyed urban scenes would be much quicker, and hopefully these tools wouldn't be difficult to implement. What do mappers think of these ideas? If you agree they are worthy requests (or not) please chime in.
Edited by LDAsh, 31 March 2017 - 06:30 AM.