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Beta Testing Needed - A House of Locked Secrets


grayman

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It was recently discovered that AHoLS crashes when played on a debug version of TDM. Players won't encounter this when running the normal release version of TDM, but developers occasionally have to run in debug mode while tracking down problem fixes.

 

I've created a debug-friendly 1.1 version of the mission. The mission plays exactly the same; there are no functional changes.

 

I'd like to know if there are a couple hearty souls willing to beta test the changes using a debug version of TDM, to make sure I've caught all the crashes.

 

If you're available and interested, please post here and I'll set up a Beta testing thread. You'll get a complete 1.1 pk4, and debug versions of the 2.05 game exe and DLL (Windows only).

 

Thanks!

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Thanks!

 

Since most everyone has already seen the mission, I'm going to post the necessary files here. No need for a double secret beta thread.

 

Mission.

 

Binaries.

 

In your darkmod 2.05 folder ...

 

Rename TheDarkMod.exe to something else.

 

Extract the debug binaries to your darkmod folder. (TheDarkMod.exe and gamex86.dll).

 

Place the mission in your darkmod/fms folder.

 

Test.

 

When done, delete the debug binaries and rename your saved file back to TheDarkMod.exe.

 

Thanks!

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Repeatable crash related to boost shared_ptr and inventory access.

Play up until you receive the lockpick in the spirit world.
Return to the real world.
Attempt to select the lockpick with the lockpick category key. (You won't have one in the real world)
Now, even though no lockpick was selected, press the clear inventory button.

Here is my savegame folder, the error message, and log files.
It coincidentally contains a quicksave before the lockpick and after.

TDM205Dbg_ErrorData.7z

Edited by Durandall
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Assertion Failed
game\script\Script_Interpreter.cpp:1049
st->c->value.argSize == func->parmTotal

This crash is repeatable.
During the training mission you eventually enter the crypt.
A number of items will be thrown at you.
After the object lifts into the air and spins, it is thrown.
The game crashes the instant force would be applied to throw the object.

 

Here is my savegame folder and the error message.

Quicksave_1 is right before entering the crypt.
TDM205Dbg_ErrorData2.7z

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Could not load either of my quicksaves after this one.
Both crash even after a restart and both saves were in the conclusion cutscene area.

I assume that area causes the problem.
C:\Games\darkmod\gamex86.dll
e:\darkmod_src_2.05\idlib\containers/List.h:576
index < num

Rather generic.
The only message visible at the time was...
restarting ambient sound snd_freedom (Freedom) with volume -8

I also have the weird box thingy that renders on the bottom left of the
screen in the spirit (gurgan) hub.

Screenshot here: http://imgur.com/mKBBaT3

 

The mission itself has had a problem for some time.
Farther Tarhiel's conversation does not run.

 

 

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