I'm fiddling with modules and try to change the skins on my interior pieces. When I change a texture I use the 'old texture - new texture' method but is there any way to manipulate the stretch of the textures when creating different skins?
These are some of the skin defs and these are working perfectly because all of the wallpaper textures are aligned similarily and are the same size so there is no seam (they all align perfectly when I change skins). But how do I do if I want to, for example tile/scale a texture differently? Is it possible without going into some model software and create a speciffic UVmap?