Currently I am either rescaling the grates and adding damage - it looks ok but can be problems with no-draw walls and sticking out and... just looks a bit naff.
This or painstakingly creating each one from a series of pyramid, bound together - looks better but cannot be scaled.
Is there a decal or something that can be used that I have not seen?
more simple pigeon / roof spikes
Posted 09 April 2017 - 06:18 PM
Posted 10 April 2017 - 02:04 AM
Another good way if you're rescaling brushes/patches is to copy paste them into gtk radiant, rescale in one click, then copy paste
back to DR, though you'll need a new mapdoom3.dll file from greebo to do it. It's the fastest way to rescale. I can rescale an entire map
in about 2 minutes that way, and the same for any part of it.
I have a small YouTube channel making videos on a variety of games. Come and have look here:
Briarwood Manor - available here or in game
Posted 10 April 2017 - 09:44 AM
you can turn any world brush/patch you make in the editor into a func_static then export that as a .ase model and then you can rescale that .ase model
This is the second method described - it unfortunately rescales the spikes.
// dw about it - i'll figure something out. NS' method sounds far too complicated and involved for something that doesn't matter a great deal.
Edited by teh_saccade, 10 April 2017 - 09:45 AM.
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