@Stumpy: It's not a visportal issue, as I've just started the map this week, and I have no visportals on the map yet.
@Destined: I'm not using it as a security camera, I'm using it as a view for the player, to extend the visual play area, without
extending it. Since the player is moving through the map, even when the camera view screen (under an arch) is out of view of the
player, we still get this HOM effect, even on the other side of the map. So if a fix can't be found, it's pretty much a deal breaker
for Cameras in areas where there are skyportals/caulk visible at the same time. If you replace the skyportal and caulk textures
there's no HOM effect.
So I visportals the map (roughly) and still get the HOm effect. The setup is there's the main map, and outside is another
which has a camera viewing it, and that's projected to a screen behind an arch. In that map outside the main map are
two visportals. The interesting thing is the first visportal is always red, while the other is green, and when you're in the
main map, and you turn the view to those visportals the HOM effect shows. Every time.
Edited by NeonsStyle, 12 April 2017 - 04:13 AM.