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New player vocals


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#1 Lavender

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Posted 13 April 2017 - 06:25 AM

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Edited by Lavender, 10 March 2019 - 08:32 PM.

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#2 Lavender

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Posted 13 April 2017 - 07:12 AM

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Edited by Lavender, 10 March 2019 - 08:32 PM.

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#3 Destined

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Posted 13 April 2017 - 11:21 AM

I agree, a female voice for the player in order to get a female protagonist would be nice and add some variety. I like the idea!

 

I would suggest to use "female" instead of "player02" as it gives more information on the files.


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#4 Springheel

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Posted 13 April 2017 - 11:24 AM

Have you checked to make sure such files don't already exist?  I have vague memories of doing something like this at one point, but it was so many years ago that the details are foggy.


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#5 Lavender

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Posted 13 April 2017 - 12:25 PM

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Edited by Lavender, 10 March 2019 - 08:33 PM.

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#6 Lavender

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Posted 13 April 2017 - 01:17 PM

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Edited by Lavender, 10 March 2019 - 08:33 PM.

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#7 Lavender

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Posted 25 May 2017 - 09:48 AM

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Edited by Lavender, 10 March 2019 - 08:56 AM.

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#8 Bikerdude

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Posted 25 May 2017 - 04:55 PM

Nice, look forward to hearing the new lines.



#9 Lavender

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Posted 26 May 2017 - 02:52 AM

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Edited by Lavender, 10 March 2019 - 08:56 AM.


#10 Obsttorte

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Posted 28 May 2017 - 04:11 AM

Here is a list of the sounds used for the player voice.

  • the files all use the .ogg file extension
  • paranthesis in the name means that there are a series of them - eg (1-3) is three separate files

Could a knowledgeable person fill out the sound descriptions for where I was uncertain of the context, or correct me where I am wrong?

 

# mantling - player mantles. not sure what the difference is between "mantle", "_pull" and "_push"
player_mantle_(1-3) ?
mantle_pull(01-02) ?
mantle_push(01-02) ?

# carrying and dropping
player_pickupbody_(1-3) - player picks up a body
player_pickupbodyfat_1 - is this ever used?
no_drop(01-02) - player tries to drop a carried body in a too small space

# eating and recovering hp
player_crunch_(1-7) - player eats food
player_drinkpotion_(1-2) - player drinks a potion
player_sigh_1 - player is recovering hp (same sound as when drinking a potion?)

# taking damage
player_hitpointshi_(1-6) - player takes damage while still having plenty of hp left
player_hitpointslow_(1-6) - player takes damage while having little hp left
player_die_(1-4) - player dies

# specific damage types
player_chokegas_(1-3) - player is taking damage from gas and choking
player_damagefire_(1-4) - player is taking damage from fire
player_poisoned_(1-4) - player is poisoned (when does this happen?)

# swimming
player_deepbreath_(1-2) - player is surfacing after having been submerged for a while
player_submerge_1 [sfx only] player is submerging in water
player_drown_(1-4) - player has been submerged too long, and is taking damage

# falling
player_softlanding_(1-2) - player lands from a small height, without taking damage
player_hardlanding_(1-4) - player lands from a great height, taking damage

# using weapons
player_bow_wobble_(1-3) - player has held pulled bow too long, and is tiring
player_raiseweapon_(1-3) - player is preparing a sword swing?

# misc - when are these used?
player_cough_(1-4) - ?
player_hmm_(1-4) - ?
player_tired_(1-4) - ?

player_pickupbodyfat gets used if the person you pickup is more then 30kg heavier then you. I am not sure whether this is the case for any ai, though. Maybe the builder forger.

player_mantle is unused. Mantling is subdivided into several phases. I think pushing comes first and later on there is pulling.

 

player_tired is used if the player tries to keep up the bow for too long

player_hmm doesn't seemed to be used at all. It might be a special sound to be customly used in FM's

I couldn't find player_cough, so no idea what that is for.


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#11 New Horizon

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Posted 28 May 2017 - 04:15 AM

Player_cough was for when the player got caught in a gas cloud, like his own gas arrow or other poisonous gas. You're saying the sound file isn't there?

#12 Lavender

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Posted 18 October 2017 - 10:04 AM

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Edited by Lavender, 10 March 2019 - 08:57 AM.


#13 Bikerdude

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Posted 18 October 2017 - 10:13 AM

@Akira, I can recommend the Blue Yeti, its what I did all the average vocals with, they arent cheap new so best look on ebay I also recommend getting a shock mount as this vastly cuts down on noise and vibrations -


Edited by Bikerdude, 18 October 2017 - 12:29 PM.


#14 Lavender

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Posted 18 October 2017 - 11:35 AM

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Edited by Lavender, 10 March 2019 - 08:57 AM.


#15 Lavender

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Posted 18 October 2017 - 11:42 AM

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Edited by Lavender, 10 March 2019 - 08:50 AM.


#16 Lavender

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Posted 19 October 2017 - 01:24 PM

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Edited by Lavender, 10 March 2019 - 08:51 AM.

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#17 Bikerdude

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Posted 19 October 2017 - 01:32 PM

What did you get?!



#18 Lavender

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Posted 19 October 2017 - 01:48 PM

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Edited by Lavender, 10 March 2019 - 08:51 AM.


#19 Bikerdude

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Posted 19 October 2017 - 02:12 PM

Grand so you have the exact same one as me then, when you have some spare cash I highy recomend a shock mount of some kind (will try and find a link to the one I have along with the boom arm I have)



#20 Bikerdude

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Posted 19 October 2017 - 02:23 PM

will try and find a link to the one I have along with the boom arm I have -

Samson shock mount -

I attached it to the mic using a cable tie, works a treat -

 

Attached File  20171019_201843.jpg   323.96KB   0 downloads

 

And the mic arm I use -

 

http://www.ebay.co.u...=item43fbc50166


Edited by Bikerdude, 19 October 2017 - 02:23 PM.


#21 Lavender

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Posted 19 October 2017 - 02:41 PM

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Edited by Lavender, 10 March 2019 - 08:57 AM.


#22 Bikerdude

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Posted 19 October 2017 - 02:46 PM

  • gotten to grips with the basic functionality using audacity.
  • Guess a pop filter is a must as well?
  • for me the only function that matters is the 'noise reduction' effect, I select a quiet section of what ever I have recorded and then apply that filter to the whole recording which gives me perfect noise-free recordings.
  • Yeah I am still experimenting, the one in the shot is a basic £5 pop guard, I am looking for something better as the one I have I still have to position the mic so my mouth isnt directly line-of-sight with the mic head. But all my every jack recording were with the mic in the above image.

Edited by Bikerdude, 19 October 2017 - 03:17 PM.

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#23 Lavender

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Posted 19 October 2017 - 02:59 PM

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Edited by Lavender, 10 March 2019 - 09:09 AM.


#24 Lavender

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Posted 27 October 2017 - 09:20 AM

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Edited by Lavender, 10 March 2019 - 08:57 AM.

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#25 Lavender

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Posted 10 December 2017 - 02:18 PM

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Edited by Lavender, 10 March 2019 - 08:58 AM.

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