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Throwing flashbombs instead of dropping them


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#1 V-Man339

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Posted 15 April 2017 - 01:05 AM

Is there a way to do this and I'm just stupid or is it impossible?

 

Edit: unrelated, but worth mention is that a flashbomb will add a suspicion to your score per NPC able to hear the trigger effect where a noise-maker arrow will add none.


Edited by V-Man339, 15 April 2017 - 01:07 AM.

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#2 Sotha

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Posted 15 April 2017 - 02:36 AM

Press and hold use key?
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#3 demagogue

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Posted 15 April 2017 - 03:21 AM

Yes. That goes for throwing any moveable you're holding too.
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#4 V-Man339

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Posted 15 April 2017 - 04:34 AM

Oh just hold it down.

Noted, it has been straight up ages since I've had to actually toss something.


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#5 wesp5

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Posted 15 April 2017 - 09:27 AM

Press and hold use key?

Maybe this info could be added either to the random tips or the controls config page?


Edited by wesp5, 15 April 2017 - 09:27 AM.


#6 Springheel

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Posted 15 April 2017 - 09:37 AM

There is already a tip about flashbombs in the random tips.  And there is a "hold use to throw further" section in the Training Mission.  Granted it's not used very often, though I frequently throw my equipment away to distract guards if I'm trapped in a corner with a guard about to stumble on me.


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#7 wesp5

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Posted 17 April 2017 - 09:18 AM

There is already a tip about flashbombs in the random tips.  And there is a "hold use to throw further" section in the Training Mission.

Good that there is a random tip about this, but as it is random I have never seen it yet ;). I just looked and there is a lot of free space in the "Actions" controls submenu below the key bindingy. Maybe all related tips and tricks could be permanentely posted there? I think there are other infos that would fit, like "using" taken lighted candles will extinguish them and similar. Also as for the training mission, I once again recommend to rename it and the main campaign missions so they stick out better once people have downloaded other missions, in which case they disappear easily into the list...


Edited by wesp5, 17 April 2017 - 09:19 AM.


#8 AluminumHaste

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Posted 17 April 2017 - 09:19 AM

Yes, it's the same with ANY carried object, the longer you hold the use key, the more force applied to throwing it.

Takes a bit of practice with flashbombs, but you can straight up WHIP them across a level.


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#9 Springheel

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Posted 17 April 2017 - 09:43 AM

Also as for the training mission, I once again recommend to rename it and the main campaign missions so they stick out better once people have downloaded other missions, in which case they disappear easily into the list...

 

 

You can stop recommending it.  We're not going to be renaming them.  When someone downloads the mod for the first time, those are the only missions in the list.  It's a hassle for very little gain.


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#10 wesp5

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Posted 17 April 2017 - 11:37 AM

 

It's a hassle for very little gain.

Really? As far as I understand it's only about updating some text files on the server side and inside the pk4s. Also how about all the other mission name issues, like campaigns being listed correctly on the server side, but ending up completely random again locally? Or missions being listed alphabetically with "A" and "The" in front on the server side, but with "A" and "The" on the back locally? Is fixing those too much hazzle as well or will the Steam version have some completely different way to download missions so any improvements there now will just be wasted time in the long run anyway?


Edited by wesp5, 17 April 2017 - 11:38 AM.

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#11 AluminumHaste

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Posted 17 April 2017 - 01:08 PM

What's a hazzle?

 

 Is fixing those too much hazzle


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#12 wesp5

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Posted 17 April 2017 - 03:52 PM

What's a hazzle?

 

Sorry, no native English speaker here. Should be hassle of course...



#13 Bikerdude

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Posted 18 April 2017 - 07:21 AM

@Wesps, its been called the training mission since the beginning. Changing the name of it would be like changing the name of the mod - neither of which is going to happen.



#14 wesp5

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Posted 18 April 2017 - 09:16 AM

@Wesps, its been called the training mission since the beginning.

I never wanted to change the name itself, just append a number in front to make sure it appears at the top of the mission list like this:

 

0. Mission: Training Mission

1. MIssion: A New Job

2. Mission: Tears of St. Lucia

 

I know it's just a dirty trick, but it would work and it would help showing TDM off as an actual game instead of a random collection of missions, like some people claim. Right now once you download all missions any structure already existing on the server side is destroyed and TDM does indeed turn into a wild random collection...

 

But maybe nothing of this matters once the Steam version is out, or will downloading missions still work the same way? Or are you discussing this at the moment?


Edited by wesp5, 18 April 2017 - 09:18 AM.

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#15 Anderson

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Posted 18 April 2017 - 09:25 AM

So you mean to enumerate every campaign or logical sequel that is connected in any way story wise? That might work I suppose. It does not help to check outside the game to the forums or the wiki to verify if a mission has a sequel, or maybe in the event that the player started an FM from halfway through somehow.

But, in each case it will have to be consulted with every FM author.

In regards to the training missions, it sounds good.


Edited by Anderson, 18 April 2017 - 09:25 AM.

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#16 wesp5

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Posted 18 April 2017 - 09:46 AM

So you mean to enumerate every campaign or logical sequel that is connected in any way story wise?

Only the official ones, so they stay at the top of the list. Most of the other campaigns already have their own numbers, see here: http://www.thedarkmod.com/missions/

The other connected problem I mention here again and again without much recognition is that the name list from that page which is the same as on the download server, will be completely destroyed once you download the missions because most numbers will be gone and "A" and "The" are used differently. Basically all order gets lost...


Edited by wesp5, 18 April 2017 - 09:59 AM.

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#17 Springheel

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Posted 18 April 2017 - 10:58 AM

The "a" and "the" issue is definitely worth fixing. 


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#18 Anderson

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Posted 18 April 2017 - 01:20 PM

The "a" and "the" issue is definitely worth fixing. 

 

By the way the discussion went this almost sounds like sarcasm! Hope I'm wrong.


Edited by Anderson, 18 April 2017 - 01:21 PM.


#19 Springheel

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Posted 18 April 2017 - 01:25 PM

Huh?  Why would you assume sarcasm?


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#20 Anderson

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Posted 18 April 2017 - 02:26 PM

Sorry. Just voiced aloud some thoughts. The idea with numbering the Training missions in their chronological order just made sense. It will also draw more attention for players who download right away more FM's right from the beginning.


Edited by Anderson, 18 April 2017 - 02:27 PM.


#21 Anderson

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Posted 18 April 2017 - 02:43 PM

Only the official ones, so they stay at the top of the list. Most of the other campaigns already have their own numbers, see here: http://www.thedarkmod.com/missions/

 

 

Far as I'm aware only the training missions are official. Everything else are fan missions. Hence the name FM. So this concerns only the training missions (and any future sequel they might get).



#22 wesp5

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Posted 18 April 2017 - 02:48 PM

The idea with numbering the Training missions in their chronological order just made sense.

Maybe numbers in front is not the best solution and something else could be tried? Like using special characters to make sure the official missions are always listed first e.g. *Mission 1: New in Town*, *Mission 2: Tears of St. Lucia*, *Training Mission* and *Sound Alert & Blackjack Trainer*. That would differentiate the official missions from the other missions more obviously, provided the TDM team keeps an eye on that nobody else does something similar ;)! This would also automatically work for the web page mission list, on which "New in town" has no entry yet, BTW...



#23 Springheel

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Posted 18 April 2017 - 02:56 PM

It doesn't need an entry on the webpage, since it is automatically downloaded as part of the mod update. 


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#24 wesp5

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Posted 18 April 2017 - 03:30 PM

It doesn't need an entry on the webpage, since it is automatically downloaded as part of the mod update. 

I know, but all other official missions have entries there with some info and screenshots :)...


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#25 Destined

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Posted 21 April 2017 - 07:37 AM

I have also added a note regarding throwing vs dropping flash bombs on the AI stats page, hoping that stating this information in more places will make it less likely to be missed.






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