Maybe when the game was installed, the tutorial mission was already loaded in - hitting "new game" (which'd be the first thing after keybinding and graphics options for me) would mean doing the tutorial (start this mission) before heading to "select/install mission".
It's included in the download, with the other two, is that right..?
Then we can go scrolling through an ever increasing list to pick at random or jump into creep's place or load tears of st lucia or one of the series like thomas porter or something or downloading everything for the tickmarks and going random or whatever (which is my way atm).
The little pop-ups in the corner might be used to better effect in order to deliver the information than an empty and uninviting hub with some doors.
If you're gonna hit big-time steam-stuff... just sayin' - maybe it's time to revamp the tutorial mission to be a tutorial mission rather than an empty training room.
Like... what's "frob"?
I goto melee and archery, down some boring stairs, because that's the first to the left of the book and there are crates with which idk how to interact (but I do, so I find the loot and use them to make a wall between me and the melee guard and I didn't even take a swipe and it's autoblock now, so np). It was fun because I messed about and played stupid games because... well... there wasn't anything else to do except chores...
No narrative, no purpose, I finished it and, well... I didn't have much fun doing so.
However - I love to replay thief's den because it takes a few minutes, contains everything I need to know about the game, has narrative, purpose, alternate routes and approaches once you know the place (which doesn't take long) and - if something like this was the tutorial - with the difficulty options being "tutorial", "normal", "hard" - it could be a tutorial mission AND a mission to do without having to draw swords or knock out and carry bodies or whatever...
// gotta admit, it was several missions before I realised I could shoulder bodies and corpses - total game-changer... Dying so much at Mount & Blade is what forced me to do the tutorial now. Brothers in arms (Ubi, not nUbi) it was part of the first mission and story - Having just completed TDM's tutorial, it is like a list of chores to complete, rather than a tutorial mission. All these things could be included in a mission similar to thief's den, where there are "live" challenges and some story and whatever... I really thing TDM's intro tutorial would benefit from a remake, especially if you are expecting many more players in the near future - it was dull. I'm sorry - that's the truth.
Edited by teh_saccade, 21 April 2017 - 11:49 AM.