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You Want To Start Using TDM?


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#26 Subjective Effect

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Posted 29 August 2005 - 06:44 AM

When doing brush work in T3Ed switch to wireframe mode. After you've Built All you can change back.
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#27 OrbWeaver

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Posted 29 August 2005 - 04:23 PM

When doing brush work in T3Ed switch to wireframe mode. After you've Built All you can change back.

<{POST_SNAPBACK}>


That also works, but I find the Flesh renderer easier to use since it provides all of the functionaity of the Unreal renderer (including wireframe and full-bright modes) but never crashes (in my experience, YMMV).

#28 Unskilledlaborer

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Posted 21 October 2005 - 11:39 PM

I want to start using this mod. I see you want some screenshots to us to prove our worth and value as beta mappers. Is this not true?

I just wonder does doomedit have a command to dump a screen shot

If so I would love to be a beta mapper and would post some screens of my little mission I am working on in doomedit right now. I have no old dromed stuff because I never posted any of it to the web and have a new computer. All the old stuff is gone.

Love to be of assistance if I could.

#29 Dram

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Posted 22 October 2005 - 01:01 AM

in the main menu you can set up a key to take a screenshot.

#30 sparhawk

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Posted 22 October 2005 - 03:22 AM

And send a mail to New Horizon at recruiting@darkmod.com
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#31 New Horizon

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Posted 23 October 2005 - 09:56 PM

I'll keep an eye out for your email.

#32 Unskilledlaborer

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Posted 25 October 2005 - 08:54 AM

Hey recruiting I tried to send you and email but it didnít work. Something wrongs. The email address didnít work.

Did you receive anything?

Do you have any other instructions?

#33 New Horizon

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Posted 25 October 2005 - 09:07 AM

And send a mail to New Horizon at recruiting@darkmod.com


I just noticed...that should be, recruiting@thedarkmod.com

#34 sparhawk

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Posted 25 October 2005 - 09:14 AM

Ups! :blush:
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#35 Unskilledlaborer

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Posted 25 October 2005 - 11:52 PM

Hey recruiting

Did you get anything yet?

#36 New Horizon

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Posted 26 October 2005 - 12:29 AM

Hey recruiting

Did you get anything yet?


Yes, received your email this evening. :) We will take a look at your submission and get back to you within the next 24 hours.

Thanks for applying.

N.H.

#37 Unskilledlaborer

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Posted 31 October 2005 - 02:34 PM

Any word yet?

#38 sparhawk

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Posted 31 October 2005 - 04:52 PM

You should see the application thread by now. Don't you?
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#39 slavatrumpevitch

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Posted 18 June 2006 - 01:04 PM

Quite possibly a very stupid question, but is there any (relatively) easy way to convert a DromEd level to a Dark Mod level. I wouldn't mind having to re-texture and re-code and even put in all new objects and all that fun stuff. All I'm concerned with is converting the architecture from DromEd to TDM. Will I hafta start completely from scratch (except from a conceptual standpoint) when I start using TDM, or is there some way to convert? I know similar things are possible with other programs (e.g. sibelius --> finale midi files) altough, admittedly, converting a massive three-dimensional world is a tiny bit more complicated than fudging around with Midi files. Again, I apologize if this is a stupid question. --Matt
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#40 BlackThief

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Posted 18 June 2006 - 01:30 PM

yes it's possible and it has been done before - ask oddity for more information about the tools he used to convert everything.

#41 slavatrumpevitch

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Posted 22 June 2006 - 10:55 AM

There is no doubt in my mind that I am not beta mapper material, at least, not yet. But I do really enjoy creating 3d enviornments, and I'd like to think i'm quite good at it. In about a month, when I move into my new house, I'm going to be getting a brand new computer. (I havn't gotten a new one since 2002, so T2 is about the limit of what it can handle.) I have a really in depth detailed plan for a rather complex map that i'd like to make, and I would very much like to make it with TDM instead of DromEd. Would it be possible for me to get the lastest release of the editor so that I can work over the summer even though i'm not beta mapper material? or do you reserve the early releases only for beta mappers?

If I did get an early release version, how difficult would it be to do all of the landscapping and enviornment creating with an early version, and then transfer it to a newer version for the upgraded AI and such?
Milestones approaching:
Recital: 3-24-12
ToughMudder: 4-15-12
Release first FM: ?-?-20??

#42 bob_arctor

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Posted 29 June 2006 - 04:10 AM

Is there any way you can get D3ed free off the net?

Or do I have to actually buy the rubbish game that is Doom3?

I have a long empty summer so I'm gunna learn how to map I reckon. Hammer was easy enough, shame it was so buggy and crippled my one map save...

Mind you won't it be hard to do something Thiefy with D3ed, being Doom and all? Are there any appropriate resources?

#43 sparhawk

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Posted 29 June 2006 - 04:11 AM

If you want to run TDM then you have to buy Doom 3, yes. But I guess you knew the answer anyway.
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#44 Gildoran

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Posted 29 June 2006 - 04:42 AM

If you can show that you're good with D3ed, you can become a beta mapper and gain early access to our resources.

#45 bob_arctor

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Posted 29 June 2006 - 06:24 AM

I said do I need D3 to get the editor. As in, can I download a stand alone editor programme to play with.

I am gunna make a few resources myself though. Those images I got from France, like floors and stuff, I'm trying to make some tilable images from them to use as textures. Done one bit of floor so far. One tiling tile.

Basically 'cos I've got nothng better to do and can't get D3 for a few days. And I've got some nice images on my HDD.

I gave a copy of them to you guys, do you know if you've processed them yet? If you haven't I suppose you might like some of the tilables, but they are probably wrong in some respect due to be me being a noob and all :P.

#46 sparhawk

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Posted 29 June 2006 - 08:39 AM

You can always download GtkRadiant which is free. But I'm not 100% sure if it looks for a copy of Doom 3 being installed either.
Gerhard

#47 New Horizon

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Posted 29 June 2006 - 08:51 AM

Doom 3 is pretty cheap these days, I would pick up a copy. The game really isn't as bad as you think.

#48 OrbWeaver

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Posted 29 June 2006 - 09:11 AM

You can always download GtkRadiant which is free. But I'm not 100% sure if it looks for a copy of Doom 3 being installed either.


It will run, but you won't be able to do anything as none of the assets will be available.

#49 bob_arctor

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Posted 29 June 2006 - 09:52 AM

I might buy Doom3. Despite the fact it's £17 in the internet shops I use still. I'll go into town and see what they have it at. Might have a special deal.

I'm liking making textures though. With a cheap digicam and GIMP you can make some fairly good stuff. Only I don't know what sizes anything should be, and know that they have no normal/shadow/bump maps. It's the old-school Max Payne style photorealistic textures.

Plus the fact there is a lot of old stuff about the house to photograph.

If anyone wants to see the kind of stuff I'm doing, messing about with, then I can email if you specify a file size in pixels and a format.

Edited by bob_arctor, 29 June 2006 - 09:55 AM.


#50 New Horizon

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Posted 29 June 2006 - 09:58 AM

If anyone wants to see the kind of stuff I'm doing, messing about with, then I can email if you specify a file size in pixels and a format.



Source files should be 1024 x 1024, in TGA format, uncompressed.




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