You should treat this release as a beta test, then fix anything that's been found then do a full release when it's all perfect.
Fan Mission: The Ravine by Spoonman (17/04/2017)
Posted 02 May 2017 - 01:54 PM
A small way through the mission and it really needed beta testing
One thing puzzles me - what is the rational of having servants/pagans mixed up with skeletons
As others have said the low ambient lighting in the caverns is really annoying and makes navigation very difficult
This is a personal opinion but I don't think the water columns work as they aren't flowing water
Posted 17 July 2017 - 03:55 PM
I might be late to the party, but I just finished the mission and although I enjoyed almost every minute it still puzzles me, because - apart from the introduction - there is no context given (no readables in the mission). So I finished the mission, but I am somewhat unsatisfied with the result - what did I just see there? Why?
So, if you consider an update of the mission, please include some readables. Because, you know, it is never about the loot, but always about the story and the involvement.
- Spooks likes this
Posted 30 July 2017 - 09:45 AM
For everyone complaining about the ambient being too low.
Open the pk4 file with Winzip, open the .map file with Notepad++ (Notepad will choke on a file over a few megabytes).
Do a search for ambient_world, you'll see this:
// entity 1
"_color" "0.020 0.020 0.020"
"light_center" "0 0 0"
"light_radius" "10944 8672 2688"
"origin" "-1376 184 -768"
Change the _color to "0.050 0.050 0.050"
Winzip will ask if you want to update the archive, click yes.
Wait while Winzip/PowerArchiver rebuilds the archive and you're all set.
It seems like a lot of steps, but it's really not.
I personally use PowerArchiver as it's amazing compared to most other Zip programs.
EDIT: I also tried a value of 0.080 and that seems more in line with what I'm used to in most missions. But like the author said, it was done on purpose but that doesn't change the fact that you can modify the map how you want. No DMAP is required with this change.
I always assumed I'd taste like boot leather.
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